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Mutoillithid

MutoIllithid

Medium monstrosity, lawful neutral
Armor Class: 15
Hit Points: 71
Speed: 30 ft

STR

11 +0

DEX

11 +0

CON

12 +1

INT

19 +4

WIS

17 +3

CHA

17 +3

Saving Throws: Con +4, Int +7, Wis +6, Cha +6
Skills: Arcana +7, Insight +6, Perception +6, Stealth +4
Damage Immunities: See Reactive Mutations
Condition Immunities: Charmed, Frightened
Senses: Darkvision 120 ft. Passive perception 16
Languages: Deep Speech, Undercommon, Common, Telepathy 120 ft.

Sentient Infection : Whenever the Mutoillithid hits a creature with it's tentaclaws or a creature fails a saving throw against the mutoillithid's psychic eruption, the creature must succeed on a DC 16 constitution saving throw or become infected by the Mut-X. If the creature is not cured of this disease within 8 hours, it drops to 0 hit points and falls unconcious. If the disease is left untreated for 24 hours, the creature becomes a mutoillithid.  While infected the original mutoillithid can sense where the infected creature is psionically at all times and can begin to contact it telepathically. 
Innate Spellcasting (Psionics) - The Mutoillithid's innate spellcasting ability is intelligence (SPELL SAVE DC 17). It can innately cast the following spells, requiring no components:
Detect Thoughts
Levitate
Contagion
Dominate Monster
Magic Resistance - The mutoillithid has advantage on saving throws against spells and other magical effects.
Reactive Mutations - Whenever the Mutoillithid takes damage, it gains immunity to that damage type immediately afterwards.

Actions

Infect Brain- Melee weapon attack - +9 to hit reach 10 ft. One incapacitated humanoid the mutoillithid has grappled can be target infected with Mut X and takes 8d6 piercing damage as well as 8d6 Necrotic damage.  If the target is reduced to 0 hit point it dies on it's first failed death save.  Next round it rises as a new muto illithid. 
Tentaclaws- Melee Weapon attack +9 to hit. Reach is 10 ft. hit is 2d12 bludgeoning damage and 2d12 psychic damage. If the target is medium or smaller it is grappled (escape is a DC 15) and must succeed on a DC 15 intelligence saving throw or be stunned until this grapple ends.
Psychic Eruption (recharge on a 5 or 6)- All creatures within 30 feet of the mutoillithid must succeed on a DC 15 intelligence saving throw or take d6d+6 psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of it's turns ending the effect on a success.

A strange by product from an experiment done by the demi god Jalabraxis, The Mutoillithid is now attempting to create more of itself.  It's blood is now infected with Mut-X genes.  
Children

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