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Lizard Demon, Scaligruaguach

Lizard Folk Demon, Scaligruguach

Huge huge fiend, chaotic evil
Armor Class: 16
Hit Points: 269
Speed: 45 45 , swim: 45 45

STR

21 +5

DEX

17 +3

CON

20 +5

INT

5 -3

WIS

10 +0

CHA

13 +1

Saving Throws: STR +9, DEX +8, CON +8,
Damage Vulnerabilities: Radiant, Cold
Damage Resistances: acid, bludgeoning, piercing, slashing from nonmagical
Damage Immunities: Poison, Necrotic
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses: Passive Perception 16
Languages: None

Wound-Swathed and Skin-Wanting-
Creatures with skin are Frightened of the demon known as Scaliguagrach.
As an action, an affected creature can make a DC 17 Wisdom saving throw, becoming immune to this effect for one hour on a success.
  Any hit with an attack by a non-Frightened creature that is grappled by the nuckelavee deals double damage.

Actions


Multiattack
The demon makes three attacks, one of which can be with its Blackreek Maw OR it's Tormenting Maw
Blackreek Maw-
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing plus 14 (4d6) poison damage.   Dragging Graspers-
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage and the target is grappled (escape DC 17).
Tormenting Maw-
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 45 (6d12 + 6) piercing damage and the target is grappled (escape DC 19).
Poison Skin-
The skin of a creature grappled by the demon begins to recede from its touch, revealing muscle and sinew beneath.
The target begins Bleeding (1d8, Save Ends at end of turn) and must succeed on a
DC 16 Constitution saving throw or take 2d10 necrotic damage, or half as much on a success.

Reactions

Yawning Howl-
When the demon is reduced below 117 hit points, it can tear each of its mouths wide and howl forth a torrent of pestilence in a 30 foot cone. Each creature in the area must succeed on a DC 17 Constitution saving throw or be infected with Blackwort's disease.
Beasts fail this saving throw automatically.
Blackwort's disease-
A creature infected with Blackwort's Disease has painful nodules swell rapidly beneath its flesh.
After each 1d4 hours the creature remains infected, one of the nodules bursts; the infected creature has its current and maximum hit points reduced by 5 (1d10) until this disease is cured, and each creature within 5 feet of it must succeed on a DC 17 Constitution saving throw or contract Blackwort's disease. When an infected creature completes a long rest, it must succeed on a DC 17 constitution saving throw.

Formerly one of the lizard folk who gave up their lives to become enhanced by the demon, Haldemorath. Their souls are forfeit and their bodies are expanded into the demon hunter and death dealer.
Children

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