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Ancient Behemoth

Ancient Behemoth CR: 24

Gargantuan gargantuan monstrosity, unaligned, unaligned
Armor Class: 19
Hit Points: 558
Speed: 80 ft , climb: 77 ft

STR

19 +4

DEX

12 +1

CON

21 +5

INT

12 +1

WIS

17 +3

CHA

4 -3

Saving Throws: Str +11 Dex +9 Con +12
Skills: Athletics +11, Insight +10, Perception +10
Senses: Passive Perception 20
Languages: None
Challenge Rating: 24

Magic Block - If the behemoth fails a saving throw, it can choose to succeed instead. Whenever it uses this ability it takes 6 (1d12) necrotic damage.  For every subsequent use the amount of Necrotic damage is increased by a d12. 
Leap Attack - If the Behemoth attacks a creature within 10 feet of it after landing from a jump but before moving, the target takes an extra 8d6 damage, bludgeoning.
Quick Jumper - Opportunity attacks against the behemoth while it is airborne have disadvantage.  Additionally, the Behemoth can take the dash action as a bonus action.  The movement of that dash can only be one jump. 
Standing Leap - The behemoth's long jump is up to 60 feet and it's high jump is 40 feet, with or without a running start.
Tremors - When the Behemoth lands after jumping at least 10 feet it causes violent tremors in the ground around it.  Each creature within 10 feet of the behemoth must succeed on a DC 19 Dexterity saving throw or take 4d6 bludgeoning damage. Half on a successful save. 

Actions

Multi Attack - The behemoth makes two attacks with it's claws.
Claw - Melee weapon attack - +11 to hit, reach 10 ft.  one target.  Damage: 6d8+4, bludgeoning
Bite - Melee weapon attack - +11 to hit, reach 10 ft. one target. Damage: 12d10+4, piercing
Ram - Melee weapon attack - +11 to hit, reach 10 ft. one target. Damage: 8d12+4 bludgeoning damage.  If the target is a creature, it must succeed on a DC19 Strength saving throw or be pushed 40 feet backwards. 
Tail - The behemoth spins around striking forth with it's tail.  Each Creature within 10 feet of the behemoth must succeed on a Dexterity DC 19 Saving throw or take 8d10 bludgeoning damage.  No damage on a save. If the behemoth uses this after jumping 10 feet or more it can add the leap attack damage to this ability. 

Reactions

Crushing Leap - When a creature the behemoth can see moves within 40 feet of the behemoth, the behemoth can jump beside the creature and make a claw attack against it. 

Enormous creatures who hunt the Hidden forest of Ventenheim. 

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