Adherents of Iron, Paladins Stats
Race: Human
Class & Level: Paladin 12 (Oath of Conquest)
Background: Charlatan
Alignment: Lawful Evil
ABILITY SCORES & ABILITIES (* includes +4 proficiency bonus; ** includes expertise, if any)
Strength 20
+5 ... Strength Ability Checks +5 ... Strength Saving Throws +5 ... Athletics Skill 300 lbs. ... Maximum Carrying Capacity 600 lbs. ... Max. Push or Drag (Speed -5 ft.) 600 lbs. ... Maximum Lift
Dexterity 9
-1 ... Dexterity Ability Checks -1 ... Dexterity Saving Throws -1 ... Acrobatics Skill +3 ... Sleight of Hand Skill * -1 ... Stealth Skill (Disadv.)
Constitution 16
+3 ... Constitution Ability Checks +3 ... Constitution Saving Throws Intelligence 11
+0 ... Intelligence Ability Checks +0 ... Intelligence Saving Throws +0 ... Arcana Skill +0 ... History Skill +0 ... Investigation Skill +0 ... Nature Skill +4 ... Religion Skill *
Wisdom 13 +1 ... Wisdom Ability Checks +5 ... Wisdom Saving Throws * +1 ... Animal Handling Skill +1 ... Insight Skill +1 ... Medicine Skill +1 ... Perception Skill +1 ... Survival Skill
Charisma 15 +2 ... Charisma Ability Checks +6 ... Charisma Saving Throws * +6 ... Deception Skill * +2 ... Intimidation Skill +2 ... Performance Skill +7 ... Persuasion Skill *
COMBAT [PHB p. 189]
Armor Class 18 ... Armor worn: chain mail, shield
30 ft. Speed ... Base distance per move
112 hit points ... 12d10 Hit Dice
Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d8+5 slashing damage. (If used two-handed in melee, does 1d10+5 damage.)
Javelin. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
Fighting Style: Protection. Use reaction with shield to cause disadvantage on attack against target in 5 feet. FEATURES, TRAITS, SPECIAL ABILITIES Charlatan Background [PHB p. 128] • Feature: False Identity. • Traits: Loves inappropriate jokes. Obsessed with luxury goods. • Ideal: Unity is strength. Freedom is slavery. • Bond: Doing long con a noble tyrant. • Flaw: Can't resist a pretty face. Proficiencies & Languages • Proficiency Bonus: +4 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons • Tools: disguise kit, forgery kit • Saving Throws: Wisdom, Charisma • Skills: Deception, Persuasion, Religion, Sleight of Hand • Languages: Common, Elvish Human Traits [PHB p. 29] • Age: 46 years old • Medium Size (5' 10", 222 lbs.) Paladin Class Features [PHB p. 82, XGtE p. 37] • Divine Sense (sense good, evil 1 / day) • Lay On Hands (heal 60 h.p. betw. long rests) • Improved Divine Smite (add +1d8 radiant damage to melee attacks; use 1st level spell slot for +3d8 radiant damage, 2nd level slot for +4d8, 3rd level slot +5d8; add +1d8 vs. undead, fiends) • Channel Divinity (conquering presense to 30 feet for Wisdom save or be frightened, or guided strike to gain +10 for one attack) • Divine Health (immune to disease) • Aura of Protection (allies in 10 feet get +2 on saves) • Extra Attack (2/attack) • Aura of Conquest (frightened foes in 10 feet are speed 0 and take 6 psychic damage starting round in range) • Aura of Courage (allies in 10 feet cannot be frightened) Spellcasting [PHB p. 201] Spell Attack Modifier +6 Spell Save DC 14 Cantrips Known: No Paladin cantrips Prepared Spells 1st Level (4 slots): Armor of Agathys, Command, Compelled Duel, Thunderous Smite, Cure Wounds 2nd Level (3 slots): Hold Person, Spiritual Weapon, Magic Weapon, Branding Smite 3rd Level (3 slots): Bestow Curse, Fear, Elemental Weapon, Blinding Smite, Crusader's Mantle EQUIPMENT & TREASURE Carried Gear (PHB, p. 143): chain mail armor (AC 16), shield (AC +2), longsword, five (5) javelins, disguise kit (cosmetics, hair dye, props, etc.), belt pouch, set of fine clothes, tools of the con (various small convincing fakes). (This load is about 144 lbs.; add 1 lb. per 50 coins carried.) Coins & Gems: 6,763 gold pieces (gp 63 silver pieces (sp 11 copper pieces (cp 3 gems (worth 100 gp each)
ABILITY SCORES & ABILITIES (* includes +4 proficiency bonus; ** includes expertise, if any)
Strength 20
+5 ... Strength Ability Checks +5 ... Strength Saving Throws +5 ... Athletics Skill 300 lbs. ... Maximum Carrying Capacity 600 lbs. ... Max. Push or Drag (Speed -5 ft.) 600 lbs. ... Maximum Lift
Dexterity 9
-1 ... Dexterity Ability Checks -1 ... Dexterity Saving Throws -1 ... Acrobatics Skill +3 ... Sleight of Hand Skill * -1 ... Stealth Skill (Disadv.)
Constitution 16
+3 ... Constitution Ability Checks +3 ... Constitution Saving Throws Intelligence 11
+0 ... Intelligence Ability Checks +0 ... Intelligence Saving Throws +0 ... Arcana Skill +0 ... History Skill +0 ... Investigation Skill +0 ... Nature Skill +4 ... Religion Skill *
Wisdom 13 +1 ... Wisdom Ability Checks +5 ... Wisdom Saving Throws * +1 ... Animal Handling Skill +1 ... Insight Skill +1 ... Medicine Skill +1 ... Perception Skill +1 ... Survival Skill
Charisma 15 +2 ... Charisma Ability Checks +6 ... Charisma Saving Throws * +6 ... Deception Skill * +2 ... Intimidation Skill +2 ... Performance Skill +7 ... Persuasion Skill *
COMBAT [PHB p. 189]
Armor Class 18 ... Armor worn: chain mail, shield
30 ft. Speed ... Base distance per move
112 hit points ... 12d10 Hit Dice
Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d8+5 slashing damage. (If used two-handed in melee, does 1d10+5 damage.)
Javelin. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
Fighting Style: Protection. Use reaction with shield to cause disadvantage on attack against target in 5 feet. FEATURES, TRAITS, SPECIAL ABILITIES Charlatan Background [PHB p. 128] • Feature: False Identity. • Traits: Loves inappropriate jokes. Obsessed with luxury goods. • Ideal: Unity is strength. Freedom is slavery. • Bond: Doing long con a noble tyrant. • Flaw: Can't resist a pretty face. Proficiencies & Languages • Proficiency Bonus: +4 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons • Tools: disguise kit, forgery kit • Saving Throws: Wisdom, Charisma • Skills: Deception, Persuasion, Religion, Sleight of Hand • Languages: Common, Elvish Human Traits [PHB p. 29] • Age: 46 years old • Medium Size (5' 10", 222 lbs.) Paladin Class Features [PHB p. 82, XGtE p. 37] • Divine Sense (sense good, evil 1 / day) • Lay On Hands (heal 60 h.p. betw. long rests) • Improved Divine Smite (add +1d8 radiant damage to melee attacks; use 1st level spell slot for +3d8 radiant damage, 2nd level slot for +4d8, 3rd level slot +5d8; add +1d8 vs. undead, fiends) • Channel Divinity (conquering presense to 30 feet for Wisdom save or be frightened, or guided strike to gain +10 for one attack) • Divine Health (immune to disease) • Aura of Protection (allies in 10 feet get +2 on saves) • Extra Attack (2/attack) • Aura of Conquest (frightened foes in 10 feet are speed 0 and take 6 psychic damage starting round in range) • Aura of Courage (allies in 10 feet cannot be frightened) Spellcasting [PHB p. 201] Spell Attack Modifier +6 Spell Save DC 14 Cantrips Known: No Paladin cantrips Prepared Spells 1st Level (4 slots): Armor of Agathys, Command, Compelled Duel, Thunderous Smite, Cure Wounds 2nd Level (3 slots): Hold Person, Spiritual Weapon, Magic Weapon, Branding Smite 3rd Level (3 slots): Bestow Curse, Fear, Elemental Weapon, Blinding Smite, Crusader's Mantle EQUIPMENT & TREASURE Carried Gear (PHB, p. 143): chain mail armor (AC 16), shield (AC +2), longsword, five (5) javelins, disguise kit (cosmetics, hair dye, props, etc.), belt pouch, set of fine clothes, tools of the con (various small convincing fakes). (This load is about 144 lbs.; add 1 lb. per 50 coins carried.) Coins & Gems: 6,763 gold pieces (gp 63 silver pieces (sp 11 copper pieces (cp 3 gems (worth 100 gp each)
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