Brimstone
Government
The government is dictated by the warlords, the strongest Infernin in the city, up to five warlords total are present, and they dictate what should happen, however anyone is free to challenge them. Usually, a contest is held when someone declares they want a chance at becoming the new warlord, involving a set of trials for them before inevitably having to battle the current warlord to the death at the end to fight for their position.
Defences
There's a moat of lava around the town layers, with rickety drawbridges allowing entrance or exit to the town. They also have powerful beasts that generals keep as pets to help secure their streets, but even so, many Infernin are rebellious and aim to do whatever they please, thus there's often fighting among those in charge and those who are civillians, making it difficult to discern whom is truly in charge of this town other than the strong.
Industry & Trade
They typically keep to themselves, preferring to take things by force rather than actively participate in trade.
Districts
Wrath district - led by Drath
Envy district - led by Konnath
Gluttony district - led by Uzeroth
Greed district - led by Bralin
Sloth district - led by Saroth
Lust district - led by Volvoth
Pride district - led by Azaral
Guilds and Factions
There are five general military figures known as the warlords, each one owns their own military branch of the city where people are free to work under their command of the warlord they have the most respect for, where they perform many missions for them. They're always looking for those brave enough to perform raids, and look for qualitiies of fearlessness and ferocity in the face of adversity above all else.
History
When preparing to begin their war, the demonic forces of Zhaos needed a base of operations they could build to house their soldiers, originally intended as a massive set of military barracks to hold their supplies in a discreet location that would be difficult to attack due to the hostile environment. However, after the sealing of Zhaos, they had to retreat to their barraks.
As the numbers of the surviving demons, later becoming the Infernin, they expanded the town to make preparations to adjust to this world, now banding together their resources in this newfound town that was their last bastion, trying to prepare in case of the event of another grand war or invasion.
Points of interest
There's a large skating park near the center of town where hoverboard contests are held. There's also the war barracks where they make plans for military raids.
Tourism
No one ever traverses to the town of Brimstone, no one dares enter the town of monsters, as they'd need to travel across the barren wastes of the Infernal Wastes, which is a treacherous journey of difficult terrain, dead land and blazing heat, without being heat resistant or able to use a hoverboard, it'd be difficult to make your way across the terrain. Too intense to bring an army to finish the Infernin, and few have reason at all to make it to the horrific city in the first place.
Geography
The town is set place in a desert with dull ash gray sands, with volcanic activity known to occur in the area.
Climate
The weather is blazing hot and dry all year round, even in the winter it rarely ever sees a cold day.
Natural Resources
They may have few resources available, but they have precious gemstones in the town that they can be used to their advantage. They also have dangerous beasts, however these beasts make loyal pets to those that can overcome them, along with having hides that make fine armor.
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