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Bloody Mant Plague

History and Summary


The Bloody Mant plague was a notorious disease that sprouted in the year 1178. It remained a small problem until the year 1180 when it the population of Kirok was afflicted. Many died and the disease remained a major problem until the year 1192, when it seemed to disappear from everywhere except Kirok. Kirok remains the only place that Bloody Mant still affects.

This disease can often be identified from blood leaking from the edges of the mouth. The victim will not feel this pain. Bleeding from the mouth (stage one) will be followed by a strong desire to be with loved ones in close contact (stage two). This will often be followed by hysteria and bloodlust in the third stage. Victims still have possible control of themselves at stage three. At the fourth stage, victims' minds will become empty and be replaced with the simple desire for flesh. Stage four victims are not considered to be undead as their hearts are still beating, however, upon death, most victims become a form of undead. The only thing known to cure this disease is a wish spell. It has been said that there was a way that the orcs in the Northern Mountains only know.

Mechanics


Upon possible infliction, check players PASSIVE constitution save versus either the constitution SCORE of the attacker or a DC of 13. On failed save, victim is inflicted with the Bloody Mant. You will want to keep this secret until the end of current session, then pull the player aside to tell them. They may share their secret if they choose so. At the end of each day, have the victim make a con check versus 10+player's con+player's pro. bonus (This is b/c the plague is more reactive to people who have been in contact with other creatures longer). Make them keep note of every failed save. When they reach 7 fails, advance them to stage 2. 3 more fails to stage 3. Then 1 fail to stage 4.

Mechanical Effects


    Stage 1
  • Two exhaustion levels are gained whenever you would gain one

    Stage 2
  • Disadvantage on all con checks or saves
  • Advantage on all Charisma based skill checks
  • Advantage on any roll that involves getting to, protecting, or convincing friends or allies

    Stage 3
  • One Long-term form of Madness that lasts with the sickness

    Stage 4
  • Player hands DM their character sheet so the DM can start using the character to slaughter anything that moves nearby
  • (Go ahead and make a new character)

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