Official Guide To...

Tales of Justice


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Section Seven: House Rules, Game Mechanics, and How-To Guides

in Tales of Justice

Every tabletop roleplaying campaign makes adjustments to the Official Rules, in order to make things work for the people at the table; in order to cover circumstances not specifically considered by the rules creators; in order to make a good collaborative story.

 

Our First Rule is always going to be: We are here to work together on a fun adventure. Sometimes that means The Cool Rule overrides the official rules; sometimes that means the villain is successful (for now!).

 

In addition, the MEGS (Mayfair Exponential Game System) is out of print by well over a decade. But the system remains a strong well-built system ( even if some terms are a relic of the time the game was published ). Listing of skills, powers and other mechanics here are listed here from the actual rulebook as needed, since the actual game rules are hard to locate these days.

World Codex

  • Session Functionality Test Report
    Report | Feb 1, 2024
Tales of Justice is a work of pure, unabashed fiction. In fact, it considers itself rather heroic and quite proud of itself. Names of characters, places, events, organizations, and locations are creations of the author's imagination for this fictitious setting. Some have been inspired by other sources, which will be credited at the top right of the article.   Permission is not granted to use this material to feed a so-called Artificial Intelligence chatbot.   Any resemblance to persons living, dead, or reanimated is coincidental. The opinions expressed are those of the characters and should not be confused with either of the authors, since the characters and authors tend to disagree a lot.   Unless otherwise stated, all artwork and content are © CB Ash and Jarissa Venters, 1993-2024, All Rights Reserved.
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