Sealed Systems
This is a physical based power.
Effect
This Power allows a Character to sustain himself in any style atmosphere or environment, even those in which the Character could not normally survive. Sealed Systems lasts for a length of time in APs equal to the Character's APs of the Power. Beyond this time, the Power fails and must be Recovered normally.In addition, a Character with Sealed Systems can add the APs of Power to his RV against gas or radiation attacks.
The Overlap Rule
Gadgeteers often integrate Sealed Systems into their supersuits, and sometimes into their Vehicles. In the case of a Character having multiple layers of Sealed Systems between themself and an oncoming attack, only the most relevant single instance of Sealed Systems will apply. Unlike in Team Defense, Gadgets cannot choose to pool their own defensive capabilities to add Resistance Value column shifts. Since Gadgets are meant to replace their user's innate abilities, a worn Gadget cannot combine its Sealed Systems RV boost with its user's innate Sealed Systems RV boost.
This is inspired by the power of the same name on page 49 in the DC Heroes 3rd Edition "White Book".

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