Items Classification
As adhered to by merchants, traders, adventurers, and appraisers across the realm.
In Guildia, items are categorized by grade and rarity, with each tier representing a combination of material quality, magical enhancement, historical significance, and utility. This structured system ensures a universal standard across markets, auctions, and trading houses. The following are the accepted classifications:
Common Tier
- Weapons: Crafted from Wood, Bone, or Stone. Primitive and readily available, these are often wielded by novices or survivalists.
- Armor & Clothing: Includes cloth, hide, and studded leather gear.
- Potions: Typically limited to Minor Healing Potions (red) or simple utility concoctions like basic antitoxins or stamina tonics.
Uncommon Tier
- Weapons: Forged from Aluminum, Iron, or Steel. Common among soldiers and trained mercenaries.
- Armor & Clothing: Crafted from metallic components such as aluminum scale, iron mail, or steel plate.
- Potions: Includes Medium Healing Potions (red), basic mana flasks, and resistance brews.
Rare Tier
- Weapons: Made from Uncommon materials but imbued with basic magical enchantments (e.g., Flame-Touched Sword, Frost-Kissed Dagger).
- Armor & Clothing: Standard metals enchanted with elemental or protective properties.
- Potions: Greater Healing Potions (red), enhanced stamina, or temporary buff elixirs.
Legacy Tier
- Weapons: Forged from Tungsten, Titanium, or Platinum—materials prized for their rarity and durability.
- Armor & Clothing: High-grade metals, often ornate and passed down through generations.
- Potions: Includes Superior Healing Potions (red), as well as long-lasting resistance tonics.
Relic Tier
- Relics are ancient or anomalous items that defy standard crafting rules.
- They cannot be broken, enchanted, or altered—immune to magical enhancement or degradation.
- Often tied to forgotten epochs, divine remnants, or sealed catastrophes, relics are studied more often than wielded.
Legendary Tier
- Weapons: Legacy-grade weapons imbued with potent enchantments, or made from exotic materials such as Gemstone, Refined Granite, and Refined Quartz.
- Armor & Clothing: Includes enchanted armor sets that grant powerful passive abilities or active effects.
- Potions: Supreme Healing Potions (red), and rare draughts that permanently enhance attributes or imbue temporary invulnerability.
Divine Tier
- Weapons: Unique and often one-of-a-kind, forged from Obsidian, Dragonfire Steel, or enchanted at celestial forges.
- Armor & Clothing: Includes holy regalia, demonic plate, and armor gifted by higher powers.
- Potions: Divine elixirs are pure, refined, and often imbued with miraculous or resurrection-like properties.
Mythic Tier
- Mythic items are beyond comprehension, rarely named, and sometimes not even understood by modern scholars.
- May include planar weapons, reality-bending armor, or tools forged before time was recorded.
- These items are not traded. They are sealed, hidden, or guarded by ancient entities.
Guild Heart Tier
- Guild Hearts are divine-core artifacts formed from the death of gods who once served in celestial guilds.
- Each one is singular, self-contained, and infused with the god’s identity, manifesting in a unique, reality-altering power.
- Upon use, a Guild Heart’s power is released in full—then it evaporates, vanishing from the world and reappearing in a random location, entirely unattached to mortal logic.
Base Price
Prices depend on the grade of the item.

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