Items Classification

As adhered to by merchants, traders, adventurers, and appraisers across the realm.

In Guildia, items are categorized by grade and rarity, with each tier representing a combination of material quality, magical enhancement, historical significance, and utility. This structured system ensures a universal standard across markets, auctions, and trading houses. The following are the accepted classifications:  

Common Tier

 
  • Weapons: Crafted from Wood, Bone, or Stone. Primitive and readily available, these are often wielded by novices or survivalists.
 
  • Armor & Clothing: Includes cloth, hide, and studded leather gear.
 
  • Potions: Typically limited to Minor Healing Potions (red) or simple utility concoctions like basic antitoxins or stamina tonics.
  Used by peasants, new adventurers, and local militias. Easily replaced and broadly accessible.  

Uncommon Tier

 
  • Weapons: Forged from Aluminum, Iron, or Steel. Common among soldiers and trained mercenaries.
 
  • Armor & Clothing: Crafted from metallic components such as aluminum scale, iron mail, or steel plate.
 
  • Potions: Includes Medium Healing Potions (red), basic mana flasks, and resistance brews.
  Represents a step into professionalism—gear suitable for lower-ranking guild members and well-armed patrols.  

Rare Tier

 
  • Weapons: Made from Uncommon materials but imbued with basic magical enchantments (e.g., Flame-Touched Sword, Frost-Kissed Dagger).
 
  • Armor & Clothing: Standard metals enchanted with elemental or protective properties.
 
  • Potions: Greater Healing Potions (red), enhanced stamina, or temporary buff elixirs.
  Often found on accomplished adventurers, knightly orders, or within treasure hoards of minor dungeons.  

Legacy Tier

 
  • Weapons: Forged from Tungsten, Titanium, or Platinum—materials prized for their rarity and durability.
 
  • Armor & Clothing: High-grade metals, often ornate and passed down through generations.
 
  • Potions: Includes Superior Healing Potions (red), as well as long-lasting resistance tonics.
  Legacy items are prized heirlooms, typically owned by noble houses, warlords, or arch-knights.  

Relic Tier

 
  • Relics are ancient or anomalous items that defy standard crafting rules.
 
  • They cannot be broken, enchanted, or altered—immune to magical enhancement or degradation.
 
  • Often tied to forgotten epochs, divine remnants, or sealed catastrophes, relics are studied more often than wielded.
  Most relics are found within forgotten ruins or awarded by celestial patrons. They are exceedingly rare and often dangerous.  

Legendary Tier

 
  • Weapons: Legacy-grade weapons imbued with potent enchantments, or made from exotic materials such as Gemstone, Refined Granite, and Refined Quartz.
 
  • Armor & Clothing: Includes enchanted armor sets that grant powerful passive abilities or active effects.
 
  • Potions: Supreme Healing Potions (red), and rare draughts that permanently enhance attributes or imbue temporary invulnerability.
  Legendary items are often named and recorded in historic texts. They are frequently the focus of high-stakes quests.  

Divine Tier

 
  • Weapons: Unique and often one-of-a-kind, forged from Obsidian, Dragonfire Steel, or enchanted at celestial forges.
 
  • Armor & Clothing: Includes holy regalia, demonic plate, and armor gifted by higher powers.
 
  • Potions: Divine elixirs are pure, refined, and often imbued with miraculous or resurrection-like properties.
  Divine items are sometimes found within holy sanctums or obtained through divine intervention. Many are said to be alive in spirit or guided by purpose.  

Mythic Tier

 
  • Mythic items are beyond comprehension, rarely named, and sometimes not even understood by modern scholars.
 
  • May include planar weapons, reality-bending armor, or tools forged before time was recorded.
 
  • These items are not traded. They are sealed, hidden, or guarded by ancient entities.
  Finding or wielding a Mythic item marks one as a world-changer. Most rulers would wage entire wars for a chance at such power.  

Guild Heart Tier

 
  • Guild Hearts are divine-core artifacts formed from the death of gods who once served in celestial guilds.
 
  • Each one is singular, self-contained, and infused with the god’s identity, manifesting in a unique, reality-altering power.
 
  • Upon use, a Guild Heart’s power is released in full—then it evaporates, vanishing from the world and reappearing in a random location, entirely unattached to mortal logic.
  Possession of a Guild Heart is considered both a blessing and a curse, as it is immensely powerful but single-use. They are practically priceless, and often serve as the centerpiece of ancient wars, doomsday cults, and prophecies. Guild Hearts are not graded by material, but by their historical and metaphysical weight.
Base Price
Prices depend on the grade of the item.

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