Guild Vendor
Club: 2 Gold
Dagger: 4 Gold
Great Club: 4 Gold
Handaxe: 10 Gold
Javelin: 10 Gold
Light Hammer: 4 Gold
Mace: 10 Gold
Quarterstaff: 4 Gold
Sickle: 2 Gold
Spear: 2 Gold
Simple Ranged Weapons:Crossbow, Light: 50 Gold
Dart: 3 Gold
Shortbow: 50 Gold
Sling: 2 Gold
Martial Melee Weapons:Battle Axe: 20 Gold
Flail: 20 Gold
Glaive: 40 Gold
Greataxe: 60 Gold
Greatsword: 100 Gold
Halberd: 40 Gold
Lance: 20 Gold
Longsword: 30 Gold
Maul: 20 Gold
Morningstar: 30 Gold
Pike: 10 Gold
Rapier: 50 Gold
Scimitar: 50 Gold
Shortsword: 20 Gold
Trident: 10 Gold
War Pick: 10 Gold
Warhammer: 30 Gold
Whip: 4 Gold
Martial Ranged Weapons:Blowgun: 20 Gold
Crossbow, hand: 150 Gold
Crossbow, heavy: 100 Gold
Longbow: 100 Gold
Net: 4 Gold
Firearms:Blunderbuss: 40 Gold
Flintlock: 16 Gold
Cannon: 1000 Gold
Rifle: 50 Gold
Pistol: 20 Gold
Ammunition:10 Arrows: 10 Gold
10 Bullets: 8 Gold
Cannon Ball: 3 Gold
10 Explosive Bullets: 20
Explosive Cannon Ball: 30
Armor:Padded, Leather (Clothing): 10 Gold
Padded, Leather, Bone: 20 Gold
Studded Leather: 90 Gold
Aluminum: 120 Gold
Light Plate Aluminum: 150 Gold
Thick Aluminum: 190 Gold
Iron: 380 Gold
Chainmail: 400 Gold
Light Plate Steel: 700
Steel: 760 Gold
Heavy Steel: 1,520 Gold
Tungsten: 2,280 Gold
Titanium: 3,420 Gold
Platinum: 5,130 Gold
Refined Granite: 7,695 Gold
Shields:Wood: 30 Gold
Aluminum: 90 Gold
Iron: 270 Gold
Steel: 540 Gold
Tungsten: 1,080 Gold
Titanium: 2,160
Multipliers:Stone: 2 x Price
Iron: 3 x Price
Steel: 4 x Price
Healing Potions:Minor Healing Potion (2d4+2): 40 Gold
Standard Healing Potion (4d4+4): 80 Gold
Greater Healing Potion (8d4+8): 200 Gold
Superior Healing Potion (10d4+20): 500 Gold
Revitalizing Potion (2d4 + level of exhaustion): 100 Gold
Stabilizer Serum (Stabilize as bonus): 75 Gold
Utility Potions & Tools:Potion of Climbing (Climbing speed equal to walking for 1 hour): 60 Gold
Potion of Water Breathing (Breath underwater for 1 hour): 120 Gold
Potion of Darkvision (60 ft Darkvision for 1 hour): 80 Gold
5 uses, Glow Ink (Mark walls with guild visible ink for 1 week): 15 Gold
Ration Pack (Food for 1 rest): 10 Gold
Reagent Flask (Neutralizes basic poison for 1 hour): 25 Gold
Potion of Feather Falling (Fall safely for 1 minute): 90 Gold
Smokeless torch (Single use smokeless torch): 10 Gold
Resistance & Protection Potions:Fire Resistance (1 initiative): 150 Gold
Cold Resistance (1 initiative): 150 Gold
Acid Resistance (1 initiative): 160 Gold
Poison Resistance (1 initiative): 150 Gold
Elixir of Mindshield (Advantage on wisdom saves vs fear/charm spells for 1 initiative): 180 Gold
Dustguard Tonic (Immunity to airborne spores and dungeon dust inhalants for 1 hour): 50 Gold
Combat Potions & Enhancers:Potion of Speed (10 feet additional movement for 10 turns): 250 Gold
Potion of Heroism (10 temporary HP + Bless for 3 turns): 200 Gold
Warden's Eye (Advantage on perception checks for 1 hour): 90 Gold
Oil of Sharpness, 1 Weapon (Weapon becomes magical & +1 attack rolls for 1 initiative): 300 Gold
Berserker Brew (additional use of rage + 1 level of exhaustion): 400 Gold
Hunter's Sight Potion (Advantage on range attacks for 1 initiative): 120 Gold
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