Guild Medical

Tucked within the fortified heart of the Dungeoneering Guild’s compound lies the Medical Bay—a place of whispered prayers, blood-soaked bedding, and miracles stitched together with scar tissue and spellwork. Here, adventurers stumble in mangled and delirious, bearing wounds no surface healer would dare treat. It is not merely a clinic—it is a trauma ward for those who tread where the world breaks apart. From shattered limbs to cursed hearts, from fractured minds to fading souls, the Guild’s medics and soulwrights are trained not in comfort, but in necessity. Whether you seek restoration… or resurrection, you’ll pay in gold, relics, or reputation. The dungeon takes—here, the Guild decides what it gives back.  

Low Grade Curse Cleanse (Removes lesser dungeon curses like mind fog, hunger hallucinations, or stone skin calcification.): 120 Gold

Advanced Curse Cleanse (For potent dungeon curses, including time-slips, identity fog, or blood rot. Needs tri-elemental circle and 3 mages. May have side effects.): 900 Gold

Magical Poison Extraction (Removes alchemical or monstrous toxins lingering in bloodstream. May cause temporary fatigue.): 175 Gold

Mind Rebalancing (For those mentally altered by dungeon echoes or fear auras. Includes dream sealing and will bracing.): 400 Gold

Limb Regrowth (Full arm, leg, or similar. Involves grafting Guild-grown marrow flesh. Requires 5-day recovery. Failure chance 5%.): 1,500 Gold

Soul Thread Alignment (For adventurers exposed to planar bleed and death flicker.): 2,000 Gold

Body Resurrection (Only available if the intact body is present., 15% failure chance.): 10,000 Gold

Soul Resurrection (Ritual that can reform and completely resurrect an individual out of thin air, 45% failure chance.): 20,000 Gold

Type
Room, Medical, Recovery Room
Connected Rooms

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