Oghma
The Lord of Knowledge, Binder of What Is Known (a.k.a. Curna (Durpar, Estagund, and Var the Golden))
Oghma (OGG-mah) is the most powerful god of knowledge in Faerun. Much as Mystra of old was said to sit in judgment of each new spell, Oghma is said to decide whether a new idea would be known to the world or confined to its originator. Deneir and Milil both act as intercessors for Oghma, carrying new information both to him and to those whom Oghma favors. He is on good relations with the artificer god, Gond Wonderbringer, who serves him by giving ideas manifest form, but their relationship has sometimes become tense due to Gond's proclivity to press for the rapid introduction of new devices throughout Faerun. In Durpar, Estagund, and Var the Golden, Oghma is worshiped as part of the Adama, the Durparian concept of a world spirit that embraces and enfolds the divine essence that is part of all beings. Here he is known as Curna, goddess of wisdom.
Oghma is a cheerful and wise power whose ability to persuade others to his point of view he puts to endless use. He can be solemn and righteous, but he is more often quietly humorous and quick to smile. His one flaw may be his fondness for his own thoughts; he tends to implement rather convoluted plots that he has worked out first in his own mind rather than to take direct action.
Divine Domains
Forge, Knowledge
Divine Symbols & Sigils
Blank scroll
Tenets of Faith
Knowledge is most supreme, particularly in its raw form, the idea. An idea has no weight but can move mountains. It has no height but it can dominate a nation. It has no mass but it can push aside empires. Knowledge is the greatest tool of humankind, outweighing anything made by mortal hands. Before anything can exist, the idea must exist.
Knowledge is power, and must be used with care—but to hide it away from others is never a good thing. At least once within the passing of each moon, the clergy of Oghma should copy some information of import in written or inscribed form so that records multiply and knowledge is not lost.
Oghmanyte clergy are to stifle no new ideas, no matter how false or crazed they seem, but to let them be heard and considered freely. They must never slay a singer, nor stand by while others do so. They are to listen to new bards when they meet them and sponsor bards when they can.
A typical Oghmanyte charge to novices is: "Spread knowledge whenever it is prudent to do so. Keep no secrets for their own sake. Curb and deny falsehood, rumor, and deceitful accounts and histories whenever you encounter them. Write or copy some lore of value and give it away freely at least once a year. Hide some writings away while distributing others widely so that the written knowledge of Faerun is larger when you leave life than when you entered it. Sponsor, assist, and teach minstrels, bards, scribes, and record keepers whenever you encounter them and perceive a need. Spread truth and knowledge throughout the Realms so that all folk may know more.
Never deliver a message falsely or incompletely, but always just as you receive it. Teach any folk who ask how to read and write or as much of these crafts as time and tasks permit—and charge no fee for this teaching."
Holidays
Midsummer and Shieldmeet are the most sacred days of the Oghmanyte calendar since they occasions when agreements are made or renewed and many contracts, bonds, and the like are drawn up. However, a priest of Oghma must observe two solemn rituals every day: the Binding and the Covenant. The Binding is a morning service wherein the symbols of Oghma are written in the dirt, in ashes upon a stone altar, or in the mind if a clergy member happens to be shackled or otherwise unable to write, while a silent prayer of loyalty and praise is made to Oghma. The Covenant is an evening service during which a passage from some work of wisdom is read aloud or recited from memory, a song or poem is offered up to Oghma, and some item of knowledge that the clergy member has learned during that day is spoken aloud to the god and to any fellow clergy present.
In monasteries, temples, and abbeys of the Wise God, the rest of the day is typically occupied by readings aloud from great books of lore, philosophy, and history at gatherings held every two hours or so. It should be noted that almost all temples to Oghma have their own rituals that vary from one temple to the next except the Cornerstones of the Day (the Binding and the Covenant) and that many have two different sets of rituals: those for the resident clergy and those for laity and visiting clergy.
Divine Goals & Aspirations
Day-to-Day Activities
Priests of Oghma have traditionally been of two sorts: those who remain within temples, monasteries, and abbeys, spending their lives in analysis, reading gathered tomes, and copying out texts and spells as requested and those who go out into the world to find the writings that fill the abbey libraries. There have always been conflicts between the overly fussy pedants among the cloistered and those who chafe under the petty rules and infighting they encounter within abbey walls and prefer to face the real world as one of the wayfaring. Most abbeys of Oghma support themselves by selling maps, scribework, and spell scrolls. Wayfaring clergy are frequently sent armed with spell scrolls to trade and coin to purchase learned works and scrolls with by abbeys. Wayfaring priests who run out of abbey funds or who are independent of any abbey make their own writings from observations of Faerun and make money by teaching, selling maps, writing poems, letters, songs and lyrics for various patrons, and answering specific questions about Faerun from their accumulated store of knowledge. Their map copies are always of real maps. A member of Oghma's clergy may sell a map that she or he knows to err in some respects but to be the best available, but can never knowingly sell a false map or a copy of it. An Oghmanyte is expected to publish at least one book and cause it to be delivered to at least three temples of the Wise God. Such books may be some sort of small chapbook, such as a collection of song lyrics overheard from observation of performing minstrels, or they may even be romantic fiction, so long as such works realistically portray an existing society or place in the Realms and so impart some true knowledge to the reader. Priests of Curna are paid to give advice and draw up contracts, and they may even work directly for rich merchants, giving advice and judging the reactions of opponents of their patron during tough negotiating sessions. They receive tribute for Curna before merchants make important business deals and before the inhabitants of Durpar, Estagund, and Var the Golden embark on new ventures. The priests who work at the Library of Curna (see Major Centers of Worship, below) also manage and supply the teams of explorers and sages who constantly update that vast storehouse of knowledge.Priestly Vestments
All priests of Oghma have the same ceremonial dress—white shirt and trousers with a vest of black and gold brocade. The shirt sleeves are wide, but tied at the wrists. The vests, known as kantlara, depict many glyphs, sigils, runes, and symbols of magical power, arcane meaning, and significance in various realms of Faerun down through the ages. Such markings are sewn on by the wearer using gold braid. They may be of any sort and size and are displayed on any spot on the garment that the wearer desires. At any time a priest ascends a level, she or he usually sees the symbol to be sewn in a dream vision. Kantlara are thus personal and individual garments. Priests who lose or are separated from their kantlara are allowed to use purple or crimson vests adorned with a simple scroll of Oghma on the back and the symbol of Chelsinara on both breasts. This symbol, named for an important early priestess of the god, consists of two cupped hands, fingers uppermost and thumbs touching. It means "I learn." It is the badge of Oghma used by all who worship him, both laity and clergy, to denote their membership among his faithful. A small boxlike hat is worn in ceremonies held on sacred ground; off of ground holy to Oghma it is removed. In addition to their other ceremonial garb, the priests of the breakaway Church of Oghma (in Sembia) always wear a harlequin's mask.Adventuring Garb
In the field, Oghmanyte priests have a relaxed dress code, wearing what they choose and usually choosing as much armor as possible. The Church of Oghma (in Sembia) retains the harlequin's mask, but only within the borders of Sembia. Priests of the Wise God are encouraged to develop any musical skills they possess under the tutelage of senior clergy and bards of accomplishment, and they usually carry some sort of instrument on their persons as well as some means of writing things down. Many loremasters carry items of minor temple magic known as pens of Oghma. These are quill pens that do not break, glow at the writer's will brightly enough to see to write or read by, and generate their own endless ink: a substance that does not blotch or fade and dries instantly.
Symbol: Blank scroll
Home Plane: House of Knowledge
Alignment: Neutral (any character can choose Oghma as a patron deity)
Portfolio: Knowledge, invention, inspiration, bards
Worshipers: Artists, bards, cartographers, inventors, loremasters, sages, scholars, scribes, wizards
Cleric Alignments: Any
Domains: Forge, Knowledge
Favored Weapon: “Mortal Strike” (longsword)
ALLIES: Deneir, Milil, Gond, Lliira, Mystra, Azuth, Lathander
FOES: Talos, Bane, Mask, Cyric
Divine Classification
Greater Power
Children
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