Erevan Illesere
The Trickster, the Chameleon, the Green Changeling, the Evershifting Shapechanger, the Fey Jester, the Jack of the Seelie Court
Erevan Illesere (AIR-eh-van ILL-eh-seer) is the elven god of mischief and change and the patron of elven and half-elven rogues. The Trickster's following is not as large as most of his fellow elven gods for Erevan is too unpredictable for most elves. Nevertheless, he commands his share of attention from the Fair Folk, particularly by those engaged in thievery or other forms of knavery, those who seek excitement so as to alleviate the boredom of near-immortality, as well as many young elves who seek a life of adventure and danger. Erevan is also revered by some members of the small sylvan races, such as pixies, sprites, and leprechauns, but most such fey beings revere the deities of the Seelie Court.
The Trickster often seeks the company of similarly inclined powers of other pantheons, for the patience of his fellow elven powers has been worn thin by eons of endless pranks at their expense. Despite his fickle nature, however, Erevan is fiercely devoted to the Seldarine, and the other elven powers know that they can count on him to come to their aid should they require it. Erevan is part of an informal group of mischief-makers that includes Brandobaris, Garl Glittergold, and Tymora. He likes to play pranks with them (and on them), and as a result, he has made a few enemies among the more serious and sober of powers of many pantheons - Helm being a notable example - although the Trickster does not much care as long as he is having a great time. The Trickster's boon companion is Avachel, an aspect of the draconic power Hlal, also known as Aasterinian or Quicksilver. The Trickster and Quicksilver are almost never separated and their adventures are legendary among younger elves who dream of emulating the mythic duo's daring exploits. Erevan has long-standing rivalries with other rogue powers, including Beshaba and Mask, for their cruelty and greed offends the Tricksters light-hearted nature.
Erevan is a fickle, utterly unpredictable power who can change his appearance at will. He is one of the most fun-loving powers in the multiverse, and he seems incapable of remaining still or concentrating on a single task for any extended period of time. The Trickster enjoys causing trouble for its own sake, but his pranks are rarely either helpful or deadly. However, Erevan becomes very dangerous if sylvan races or weak elven groups are threatened, and he is always championing the underdog.
Erevan rarely rights another being directly, preferring to escape and possibly catch his opponent off guard at a later time. His favorite tactic is to change his height to any size from between 1 inch to 6 feet and alter his appearance to reflect one of his innumerable guises. Regardless of how he appears at any given time, Erevan always wears green somewhere upon his person, a sign of his love of the woodlands the Fair Folk call home. The Trickster's weakness for fine wine has gotten him into trouble on more than one occasion, but his vows to swear off the grape only last long enough to refill his glass. Erevan's fancies are as fleering as a desert rain, and he is attracted to mortals who make their own luck. He does not appreciate those who constantly rely on his favor to get by, and he abandons those who persistently rely on his unwavering assistance. Mortals who rely on themselves, however, are often granted a helping hand by the fickle Trickster.
Divine Domains
Trickery
Divine Symbols & Sigils
Starburst with asymmetrical rays
Tenets of Faith
Change and excitement are the spice of life. Live on the edge, unbound by the conventions of society in a spirit of constant self-reinvention. Puncture the self-righteousness, sanctimony, and pretension that pervades orderly society with mischievous pranks that both amuse and enlighten. Inspire laughter and happiness, giddy silliness, and welcome release from care so that the routine of day-to-day existence does not become worn so deep that it grinds all the joy from life. Celebrate the spontaneous, and practice random acts of helpfulness.
Holidays
Followers of Erevan gather monthly for a Midnight Gambol, which is held in a sylvan glade beneath the light of the full moon. The exact location of each Midnight Gambol is a secret that is passed among the faithful by word of mouth in the days leading up to the event. Anyone who manages to discover the festivities through his or her own ingenuity is welcome to participate. Erevan's followers are often joined in their revels by the mischief-loving subjects of the Seelie Court, particularly sprites and pixies. Each Midnight Gambol includes the sacrifice of beautiful objects (most of which are borrowed), dancing, wine-drinking, tale- telling, and endless prank-playing.
Divine Goals & Aspirations
Day-to-Day Activities
Priests of Erevan are wild, mischievous, independent, and utterly unpredictable, playing tricks on others for the sheer joy of it. They oppose settled interests of all sorts and delight in upsetting both the rule of law and powerful people and in generally creating mayhem. They have little in the way of formal duties, and minister to the faithful primarily through example and instruction in the skills required of mischievous rogues.Priestly Vestments
The ceremonial garb of the Trickster's priesthood emphasizes the practical over the ornamental. Erevan's priests wear black leather armor and black leather caps, though their armor is often concealed by clothing or cloaks. The holy symbol of the faith is a stolen trinket of some sort that has been blessed by a priest of Erevan. Each such holy symbol must be replaced by another purloined token at least once every ten days, more frequently if at all possible. Note that the spell create holy symbol is never granted to priests of Erevan as the god expects them to provide for themselves.Adventuring Garb
Priests of Erevan outfit themselves as is common for rogues, favoring black leather armor or silenced elven chain mail for protection and weapons such as clubs, daggers, darts, knives, lassos, long swords, short bows, slings, short swords, and staffs. Magical items that facilitate thieving skills as well as those that allow the wearer to alter his appearance or form are highly prized.Social
Contacts & Relations
Despite his fickle nature, Erevan is fiercely devoted to the Seldarine. He is part of an informal group of mischief-makers (including Brandobaris, Garl Glittergold, and Tymora) who often draw the ire of more serious deities, such as Helm. Erevan's boon companion is Aasterinian, an aspect of the draconic deity Hlal. Erevan and Aasterinian are almost never separated and their legendary adventures inspire younger elves who dream of emulating the mythic duo's daring exploits. Other allies include Baravar Cloakshadow, Dugmaren Brightmantle, Milil, and Shaundakul. Erevan has long-standing rivalries with other rogue deities, including Beshaba and Mask, for their cruelty and greed offends his light-hearted nature. He opposes the drow pantheon (other than Eilistraee). His pranks have provoked the anger of Bane, Loviatar, and similar evil humorless beings.

Symbol: Starburst with asymmetrical rays
Home Plane: Arvandor
Alignment: Chaotic neutral
Portfolio: Mischief, change, rogues
Worshipers: Bards, elves, revelers, rogues, sorcerers, tricksters
Cleric Alignments: CE, CG, CN
Domains: Trickery
Favored Weapon: "Quickstrike" (short sword)
SUPERIOR: Corellon Larethian
ALLIES: Avachel, Baravar Cloakshadow, Brandobaris, Dugmaren Brightmantle, Eilistraee, Garl Glittergold, Milil, Nathair Sgiathach, Oberon, Shaundakul, Squelaiche, Tapann, Titania, Tymora, the Seldarine
FOES: Beshaba, Mask, the Queen of Air and Darkness, the drow pantheon (except Eilistraee)
Divine Classification
Intermediate God
Children
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