Druidic Magic
Druidic magic (also known as Druidism) is one of the earliest schools of magic to have been used by the Mortal races of Taeva, tracing its origins back to the first mages. Drawing its power from the natural forces of the world, Druidic magic grants those versed in it the ability to command plantlife, communicate with wild beasts, and invigorate/weaken targets. While Elementalism and Illusion have since risen to become the dominant schools of magic among most mages, Druidic magic is still respected for its role in shaping the magics of the current era, with many nature-aligned groups continueing to make heavy useage of it.
Effect
Plant Control
One of the most common spells associated with Druidism, allowing the caster to control local plantlife. It's also considered to be the most versatile of Druidic spells, capable of being used offensively (grapsing roots), defensively (barriers formed from roots), and for utility purposes (bridges formed from plantlife).
Command Animal
While it's most commonly associated with manipulating plantlife, Druidism encompasses all aspects of the natural world, including animal life. Through this spell, the caster can influence nearby animal life, making them more docile, or commanding them to attack a target of the casters choosing. Additionally, casters of this spell can communicate with animals, though this is less speaking with them and more sharing memories and impressions between them.
Revitalise
Besides physical aspects of the natural world, Druidic spells can also be tied to concepts found in nature, such as growth. Following this concept, Drudic magic can be used by the caster to heal wounds, and to cleanse impurities (such as illness or toxins) from creatures or the surrounding environment.
Blight
While Druidic magic is commonly associated with growth, it also encompasses the concept of decay, an aspect of the natural cycle not often acknowledged by most. Just as those who use Druidic magic can use it to heal and revitalise others, so to can it be used to cause direct harm, or sap the strength and vitality from a target.
One of the most common spells associated with Druidism, allowing the caster to control local plantlife. It's also considered to be the most versatile of Druidic spells, capable of being used offensively (grapsing roots), defensively (barriers formed from roots), and for utility purposes (bridges formed from plantlife).
Command Animal
While it's most commonly associated with manipulating plantlife, Druidism encompasses all aspects of the natural world, including animal life. Through this spell, the caster can influence nearby animal life, making them more docile, or commanding them to attack a target of the casters choosing. Additionally, casters of this spell can communicate with animals, though this is less speaking with them and more sharing memories and impressions between them.
Revitalise
Besides physical aspects of the natural world, Druidic spells can also be tied to concepts found in nature, such as growth. Following this concept, Drudic magic can be used by the caster to heal wounds, and to cleanse impurities (such as illness or toxins) from creatures or the surrounding environment.
Blight
While Druidic magic is commonly associated with growth, it also encompasses the concept of decay, an aspect of the natural cycle not often acknowledged by most. Just as those who use Druidic magic can use it to heal and revitalise others, so to can it be used to cause direct harm, or sap the strength and vitality from a target.
Side/Secondary Effects
Enhanced Disease Resistance
It's been observed that those who make extensive useage of Druidic magic are more resistant towards illness, though not entirely immune. Naturally, many Druids have taken advantage of this resistance to aid nearby communities in dealing with outbreaks.
Animal Affinity
While Druids can use magic to directly influence nearby wild animals, they've also been noted to have a higher affinity with them in general. Most believe this to be the result of them subconciously creating a magical effect that makes them seem less threatening towards the animals they interact with, though having previous experience in dealing with wild animals helps considerably as well.
Nature Sense
Since Druidic magic is so intrinsically tied to the natural world, those who've mastered it possess the ability to sense the overall health of the surrounding environment. While this is useful for aiding in the preservation of natural places, it also comes with the drawback of the caster feeling a sickening sensation in places that either saw great devastation to the natural environment, or were subject to unnatural phenomena.
It's been observed that those who make extensive useage of Druidic magic are more resistant towards illness, though not entirely immune. Naturally, many Druids have taken advantage of this resistance to aid nearby communities in dealing with outbreaks.
Animal Affinity
While Druids can use magic to directly influence nearby wild animals, they've also been noted to have a higher affinity with them in general. Most believe this to be the result of them subconciously creating a magical effect that makes them seem less threatening towards the animals they interact with, though having previous experience in dealing with wild animals helps considerably as well.
Nature Sense
Since Druidic magic is so intrinsically tied to the natural world, those who've mastered it possess the ability to sense the overall health of the surrounding environment. While this is useful for aiding in the preservation of natural places, it also comes with the drawback of the caster feeling a sickening sensation in places that either saw great devastation to the natural environment, or were subject to unnatural phenomena.
Manifestation
Those who use Druidic magic describe feeling a sensation akin to a warm summer breeze whenever they cast spells associated with it. Additionally, the casting of Druidic spells is often accompanied by the sound of creaking wood and rustling leaves, and the Aether tied to Druidic magic (both on it's own and in the form of enchanted markings) is commonly light green in colour, and resembles curling vines in appearance.
Source
Druidic magic draws its power from nature-aligned Aether, which can be found in several aspects of the natural world, including plants, animals, and the earth.
Material Components
In order to use Druidic magic, one only needs to access nature aligned Aether, and have ready access to nearby natural elements, such as plants.
Applied Restriction
Since it's tied to aspects of the natural world, Druidic magic is much harder to use in places with very little nature, such as highly urbanised cities. Additionally, many Druids are hesitant to use Blight spells, both due to its destructive nature and the slightly sickening feeling they get when casting them, and thus only use these spells in the most pressing of circumstances.
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