Centaur
Language
Centaur tribes all follow the same basic language, but the dialects vary greatly from tribe to tribe. A tribe will usually have a Waska, or a translator who is trained at an early age to be proficient in all tribe dialects. This translator will also usually be the only one who knows the common language of Syrioc. They have words used for describing people and their relation to the tribe. Tiua refers to members of the tribe, translated literally as "Family." Khola is used to describe close friends and allies, someone they would fight for like one of the tribe. Unika is a word Centaurs use for newcomers, translated as "fledgling" it is also used as an insult if directed at a member of the tribe.Basic Information
Anatomy
Additional Information
Geographic Origin and Distribution
Civilization and Culture
Naming Traditions
Major Language Groups and Dialects
Common Customs, Traditions and Rituals
RPG Datasheet
Centaur
Alignment. Prone to maintaining ancient patterns and traditions while simultaneously defying formal societal order, centaurs tend toward neutrality in all regards.
Size. Most centaurs stand between 6 and 7 feet tall. Your size is medium.
Hungry. You must eat four times as much, or four times as frequently, as a human. You must also drink twice as much or twice as frequently as a human. Failure to do so incurs starvation or dehydration.
Hunter's Arms. From your life of hunting and surviving in the wilds, you have proficiency with the Longbow and the Longsword. You also have proficiency in one skill: Athletics, Perception, Nature, or Survival.
Trampling Charge. If you move at least 20 ft. straight toward a creature and hit it with a melee attack on the same turn, that target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone. If the target is prone, you may make a hooves attack against that creature as a bonus action, dealing an additional 1d6 damage on top of the ordinary damage of the attack.
Hooves. You are never unarmed and are proficient in your hooves, which are a melee weapon with a 5 ft range that deals 1d6 damage.
Ungainly. Because of your body structure, you cannot easily ride another animal as a steed. Rather, you are considered to be mounted without the ability to dismount. You may only mount a steed that is at least two sizes larger than you and can support you while you are standing or kneeling.
Unlikely Clothing. Normal articles don't fit you, and your people do not typically clothe or armor themselves in the wild except for traditional tribal gear. Any garments you wish to wear must be custom-made with a material cost equal to the base item plus 50%. This does not include any service fee a craftsman may charge you. Basic shirts and upper-torso garments are an exception.
Subspecies. There are three centaur subspecies, from which you must choose one.
Destrider Centaur
The destrider species is by far the most prevalent and wide-spread Centaur ethnicity, representing countless individuals across the land. They are known for their natural survival skills and agility. They can best be thought of as the moderates of their race, and it has served them well. They recognize and value of culture and religion, and will follow their tribe and gods to a fault. They are the most populous of their kind, accounting for the vast majority of fighters in Centaur tribes.Destrider Centaur traits
All Destrider Centaurs have these traits as well as the typical Centaur traits.Ability Score Increase. Your Wisdom increases by 1.
Devout. You have proficiency in the Religion skill, and can pray to a God of your choice once per day to have a 15% chance of advantage on an ability check, attack roll, or saving throw of your choice.
Nature Wanderer. Choose one environment (Forest, Desert, Savanna, Mountains, etc.). You have advantage in Perception, Investigation, and Nature rolls related to that environment, plus you always know your way through that area and gain 10 feet speed while there.
Courser Centaur
Courser centaurs, known also as racing centaurs, are a centaur subspecies that excels at running. They are smaller than standard centaurs, with slimmer and tighter bodies. Courser centaurs most often serve as scouts and messengers, but some also perform delicate work like tailoring or crafting new weapons or primitive wooden machinery. Coursers are usually chosen to be the Wayuizeska (translator) of the tribe.Courser centaur traits
All Courser Centaurs have these traits as well as the typical Centaur traits.Ability Score Increase. Your Dexterity increases by 1.
Normalized. Your eating habits resemble those of a human.
Nimble Frame. Whenever you take the Dodge action during combat, your AC increases by 2 until the start of your next turn.
Health Knowledge. You have proficiency in the Acrobatics skill.
War Breed Centaur
War breed centaurs are the most muscular of the centaur subspecies. They are so powerful that they can move around unimpeded even while wearing heavy armor. They are the largest and most muscular of the centaurs, and their legs are far thicker than those of other centaur subspecies. However, most are gentle, good-natured, yet absent-minded and they are often dim-witted.War Breed Centaur Traits
All War Breed Centaurs have these traits as well as the typical Centaur traits.Ability Score Increase. Your Constitution score increases by 1. Your Intelligence score decreases by 1.
Heavyweight Frame. Strength requirements for you to wear heavy armour are reduced by 2. Encumbrance brought about by any armour or equipment you are wearing or carrying is reduced by half.
Bulky. You are a Large size character, Giving you an extra 1d6 to your Hooves of Fury ability damage.
Heavy Hitter. You have proficiency with heavy weapons.
Languages. You can speak, read, and write Common, and your tribe's specific dialect of Tethern; also called Centauri. (See the language section for more information)
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