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Centaur

The Centaur can be found in the tall grass of the hot savanna in countries like Taur and Slaafgeld. They travel in nomadic tribes, and are uncomfortable amidst the strict order of towns and cities. Their place is the grassland. They follow no specific gods, only unnamed deities that provide different things in a centaur's life, the Grass God, the Sun God, the Blood God, the Water God, etc. Centaurs are omnivores, but some tribes will eat meat much more than others. Tribes are distrustful of outsiders and never consider non-centaur folk to be a part of the tribe, however allied they may be. While considered violent and primitive, the Centaur tribes of the grassland are not unfair. If crossed, they will brutally punish their enemies, but if their trust is fought for and earned, they can prove to be the strongest of allies.    

Language

Centaur tribes all follow the same basic language, but the dialects vary greatly from tribe to tribe. A tribe will usually have a Waska, or a translator who is trained at an early age to be proficient in all tribe dialects. This translator will also usually be the only one who knows the common language of Syrioc. They have words used for describing people and their relation to the tribe. Tiua refers to members of the tribe, translated literally as "Family." Khola is used to describe close friends and allies, someone they would fight for like one of the tribe. Unika is a word Centaurs use for newcomers, translated as "fledgling" it is also used as an insult if directed at a member of the tribe.

Basic Information

Anatomy

Most centaurs are identified by their humanoid torsos and horse-like lower bodies. Sometimes, Centaurs are born with an atypical lower-half. Zebra bodies are the most common, but sometimes a Centaur with an okapi or wildebeest bottom will arise. Those with these kinds of differences will usually be worshiped by the tribe as a gift from the Creator God, and receive positions of religious prestige in the tribe.

Additional Information

Geographic Origin and Distribution

Centaur tribes can be found primarily in Taur and Slaafgeld

Civilization and Culture

Naming Traditions

Centaurs carry only one name, and there is usually no differentiation between male and female names. The only common naming convention shared between almost all tribes is the addition of a N' before names of centaurs that hold great authority.   Some common names are: N'Masira, Kalu, Dira, Zaba, N'Lukumbi, Nazur, Totsodi, Zuza, Wazka, N'Zindu

Major Language Groups and Dialects

The dialects of the centaur language are easily located by terrain. Most common is the Kungula dialect, found in Taur's expansive savannas. There are also the Banzung (desert) and Ugo (rainforest) dialects.

Common Customs, Traditions and Rituals

In tribes, there are usually three roles a centaur can fill.   The Destrider centaur is by far the most prevalent and widespread Centaur ethnicity, representing countless individuals across the land. They are known for their natural survival skills and agility. They can best be thought of as the moderates of their race, and it has served them well. They recognize and value of culture and religion, and will follow their tribe and gods to a fault. They are the most populous of their kind, accounting for the vast majority of fighters in Centaur tribes.   Courser centaurs, known also as racing centaurs, are a centaur subspecies that excels at running. They are smaller than standard centaurs, with slimmer and tighter bodies. Courser centaurs most often serve as scouts and messengers, but some also perform delicate work like tailoring or crafting new weapons or primitive wooden machinery. Coursers are usually chosen to be the Waska (translator) of the tribe.   War breed centaurs are the most muscular of the centaur subspecies. They are so powerful that they can move around unimpeded even while wearing heavy armor. They are the largest and most muscular of the centaurs, and their legs are far thicker than those of other centaur subspecies. However, most are gentle, good-natured, yet absent-minded and they are often dim-witted.

RPG Datasheet

Centaur

Ability Score Increase +2 Strength
Size Medium
Speed Your base walking speed is 40 feet.

Alignment. Prone to maintaining ancient patterns and traditions while simultaneously defying formal societal order, centaurs tend toward neutrality in all regards.
Size. Most centaurs stand between 6 and 7 feet tall. Your size is medium.
Hungry. You must eat four times as much, or four times as frequently, as a human. You must also drink twice as much or twice as frequently as a human. Failure to do so incurs starvation or dehydration.
Hunter's Arms. From your life of hunting and surviving in the wilds, you have proficiency with the Longbow and the Longsword. You also have proficiency in one skill: Athletics, Perception, Nature, or Survival.
Trampling Charge. If you move at least 20 ft. straight toward a creature and hit it with a melee attack on the same turn, that target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone. If the target is prone, you may make a hooves attack against that creature as a bonus action, dealing an additional 1d6 damage on top of the ordinary damage of the attack.
Hooves. You are never unarmed and are proficient in your hooves, which are a melee weapon with a 5 ft range that deals 1d6 damage.
Ungainly. Because of your body structure, you cannot easily ride another animal as a steed. Rather, you are considered to be mounted without the ability to dismount. You may only mount a steed that is at least two sizes larger than you and can support you while you are standing or kneeling.
Unlikely Clothing. Normal articles don't fit you, and your people do not typically clothe or armor themselves in the wild except for traditional tribal gear. Any garments you wish to wear must be custom-made with a material cost equal to the base item plus 50%. This does not include any service fee a craftsman may charge you. Basic shirts and upper-torso garments are an exception.
Subspecies. There are three centaur subspecies, from which you must choose one.

Destrider Centaur

The destrider species is by far the most prevalent and wide-spread Centaur ethnicity, representing countless individuals across the land. They are known for their natural survival skills and agility. They can best be thought of as the moderates of their race, and it has served them well. They recognize and value of culture and religion, and will follow their tribe and gods to a fault. They are the most populous of their kind, accounting for the vast majority of fighters in Centaur tribes.

Destrider Centaur traits

All Destrider Centaurs have these traits as well as the typical Centaur traits.
Ability Score Increase.
Your Wisdom increases by 1.
Devout. You have proficiency in the Religion skill, and can pray to a God of your choice once per day to have a 15% chance of advantage on an ability check, attack roll, or saving throw of your choice.
Nature Wanderer. Choose one environment (Forest, Desert, Savanna, Mountains, etc.). You have advantage in Perception, Investigation, and Nature rolls related to that environment, plus you always know your way through that area and gain 10 feet speed while there.

Courser Centaur

Courser centaurs, known also as racing centaurs, are a centaur subspecies that excels at running. They are smaller than standard centaurs, with slimmer and tighter bodies. Courser centaurs most often serve as scouts and messengers, but some also perform delicate work like tailoring or crafting new weapons or primitive wooden machinery. Coursers are usually chosen to be the Wayuizeska (translator) of the tribe.

Courser centaur traits

All Courser Centaurs have these traits as well as the typical Centaur traits.
Ability Score Increase. Your Dexterity increases by 1.
Normalized. Your eating habits resemble those of a human.
Nimble Frame. Whenever you take the Dodge action during combat, your AC increases by 2 until the start of your next turn.
Health Knowledge. You have proficiency in the Acrobatics skill.

War Breed Centaur

War breed centaurs are the most muscular of the centaur subspecies. They are so powerful that they can move around unimpeded even while wearing heavy armor. They are the largest and most muscular of the centaurs, and their legs are far thicker than those of other centaur subspecies. However, most are gentle, good-natured, yet absent-minded and they are often dim-witted.

War Breed Centaur Traits

All War Breed Centaurs have these traits as well as the typical Centaur traits.
Ability Score Increase. Your Constitution score increases by 1. Your Intelligence score decreases by 1.
Heavyweight Frame. Strength requirements for you to wear heavy armour are reduced by 2. Encumbrance brought about by any armour or equipment you are wearing or carrying is reduced by half.
Bulky. You are a Large size character, Giving you an extra 1d6 to your Hooves of Fury ability damage.
Heavy Hitter. You have proficiency with heavy weapons.

Languages. You can speak, read, and write Common, and your tribe's specific dialect of Tethern; also called Centauri. (See the language section for more information)

Scientific Name
Mammalia Perissodactyla Hippohomo Hibridus
Lifespan
Centaurs experience rapid maturity, reaching physical maturity at age 3. They are unlikely to live past 60-70 years.
Average Height
6 - 7ft tall
Body Tint, Colouring and Marking
Centaurs have dark, tanned skin from their extended time in the sun. Their hair colors usually stay in the brown-yellow colors, but sometimes silver-haired centaurs can be found.

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