Training
flavor
In general, it takes 40 – Intelligence score days to retrain one level in a class into one level in another class. Some classes are more suited for this kind of retraining, as they have a similar focus or purpose—this is called retraining synergy. If your old class has retraining synergy with your new class, retraining that class level takes only a base 30 days instead of 40 days. At the end of this time, you replace any benefits that the retrained class gave with the new classes features you have trained. Additionally, you can choose to retrain multiple levels of one class into multiple levels of another class, for each additional level retrained in this way above the 1st, the duration required to train is increased by 5 days.
In general, it takes 25 – Intelligence score days to retrain all levels of your class's subclass into levels of your intended subclass. Subclasses can be trained faster if you possess the indicated feat as shown on the Class Retraining option above. At the end of this time, you replace any benefits that the retrained subclass gave with the new subclasses features you have trained.
Feats and Training
A character that possesses a feat indicated under the given training option in parenthesis finds it easier to accomplish their desired training. When training in a feature marked with a tag of a feat's name, you reduce the training time by 5 days if you possess that feat.Training Days
Each day required for training, is an 8-hour period of uninterrupted time spent focused and practicing the desired activity to achieve the results of the training.Retraining
Retraining is the use of Downtime to replace a feature or trait that you already possess, with that of another that you desire of the same type.Class Level
- (Athlete or Keen Mind; varies)
In general, it takes 40 – Intelligence score days to retrain one level in a class into one level in another class. Some classes are more suited for this kind of retraining, as they have a similar focus or purpose—this is called retraining synergy. If your old class has retraining synergy with your new class, retraining that class level takes only a base 30 days instead of 40 days. At the end of this time, you replace any benefits that the retrained class gave with the new classes features you have trained. Additionally, you can choose to retrain multiple levels of one class into multiple levels of another class, for each additional level retrained in this way above the 1st, the duration required to train is increased by 5 days.
Class (Feat) | Synergy | Class (Feat) | Synergy |
---|---|---|---|
Alchemist (Keen Mind) | Artificer, Ashen, Blood Hunter, Rogue, Wizard | Herald (Athlete) | Fighter, Inquisitor, Paladin, Ranger |
Artificer (Keen Mind) | Alchemist, Rogue, Wizard | Inquisitor (Keen Mind) | Alchemist, Cleric, Herald, Oracle, Paladin, Ranger |
Ashen (Athlete) | Alchemist, Barbarian, Blood Hunter, Fighter, Rogue | Monk (Athlete) | Barbarian, Fighter, Rogue |
Barbarian (Athlete) | Ashen, Druid, Fighter, Ranger | Oracle (Keen Mind) | Cleric, Inquisitor, Paladin |
Bard (Keen Mind) | Herald, Rogue, Sorcerer | Paladin (Athlete) | Cleric, Fighter, Herald, Inquisitor |
Binder (Keen Mind) | Blood Hunter, Sorcerer, Warlock | Ranger (Athlete) | Alchemist, Barbarian, Druid, Fighter, Inquisitor, Oracle |
Blood Hunter (Athlete) | Alchemist, Ashen, Rogue, Ranger, Warlock | Rogue (Athlete) | Alchemist, Artificer, Ashen, Bard, Fighter, Monk |
Citizen (Athlete or Keen Mind) | Any | Sorcerer (Keen Mind) | Bard, Oracle, Warlock, Wizard |
Cleric (Keen Mind) | Druid, Inquisitor, Oracle, Paladin | Vampire (Athlete or Keen Mind) | Ashen, Barbarian, Bard, Binder, Blood Hunter, Fighter, Monk, Rogue, Sorcerer, Warlock |
Druid (Keen Mind) | Cleric, Oracle, Ranger | Warlock (Keen Mind) | Binder, Blood Hunter, Oracle, Sorcerer |
Fighter (Athlete) | Ashen, Barbarian, Herald, Monk, Paladin, Ranger, Rogue | Wizard (Keen Mind) | Alchemist, Artificer, Binder, Sorcerer |
Subclass
- (Athlete or Keen Mind; varies)
In general, it takes 25 – Intelligence score days to retrain all levels of your class's subclass into levels of your intended subclass. Subclasses can be trained faster if you possess the indicated feat as shown on the Class Retraining option above. At the end of this time, you replace any benefits that the retrained subclass gave with the new subclasses features you have trained.
Class Feature
- (Athlete or Keen Mind; varies)
ASI or Feat
- (Athlete or Keen Mind; varies)
Skill Proficiency
- (Athlete for physical skills, or Keen Mind for mental skills, Skilled for the given skill.)
Tool Proficiency
- (Keen Mind)
Cantrip Retraining
- (Keen Mind)
Spells Known
- (Keen Mind)
Training
Training is the use of Downtime to gain a feature or trait that you do not already possess, with one that you desire of the indicated type.ASI or Feat
- (Athlete for physical abilities or combat feats or Keen Mind for mental abilities or spellcasting feats, Linguist for language-based feats, Actor for charisma-based feats, Master Craftsman for crafting/harvesting feats)
Language
- (Keen Mind or Linguist)
Skill Proficiency
- (Athlete for physical skills, or Keen Mind for mental skills, Skilled for the given skill.)
Tool Proficiency
- (Keen Mind)
Tool Expertise
- (Keen Mind)
Arms and Armor
- (Athlete or Martial Training)
- To train in armor, you can only train how to use armor of a category one-step above your current proficiency rating; Unarmored is considered one-rating below Light armor. This training requires a trainer who is proficient in the desired armor that you wish to use.
- To train in weapons, you can only train how to use a weapon of a category one-step above your current proficiency rating; single weapon groups, such as Wizard weapon proficiency, is considered one-rating below Simple. This training requires a trainer who is proficient in the desired weapon that you wish to use.
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