Training

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Feats and Training

A character that possesses a feat indicated under the given training option in parenthesis finds it easier to accomplish their desired training. When training in a feature marked with a tag of a feat's name, you reduce the training time by 5 days if you possess that feat.

Training Days

Each day required for training, is an 8-hour period of uninterrupted time spent focused and practicing the desired activity to achieve the results of the training.  

Retraining

Retraining is the use of Downtime to replace a feature or trait that you already possess, with that of another that you desire of the same type.  

Class Level

  • (Athlete or Keen Mind; varies)
When looking to retrain a class level into another class, you must work with a character possessing levels in your desired class at least two levels higher than the level you are training towards.
In general, it takes 40 – Intelligence score days to retrain one level in a class into one level in another class. Some classes are more suited for this kind of retraining, as they have a similar focus or purpose—this is called retraining synergy. If your old class has retraining synergy with your new class, retraining that class level takes only a base 30 days instead of 40 days. At the end of this time, you replace any benefits that the retrained class gave with the new classes features you have trained. Additionally, you can choose to retrain multiple levels of one class into multiple levels of another class, for each additional level retrained in this way above the 1st, the duration required to train is increased by 5 days.
Class (Feat) Synergy Class (Feat) Synergy
Alchemist (Keen Mind) Artificer, Ashen, Blood Hunter, Rogue, Wizard Herald (Athlete) Fighter, Inquisitor, Paladin, Ranger
Artificer (Keen Mind) Alchemist, Rogue, Wizard Inquisitor (Keen Mind) Alchemist, Cleric, Herald, Oracle, Paladin, Ranger
Ashen (Athlete) Alchemist, Barbarian, Blood Hunter, Fighter, Rogue Monk (Athlete) Barbarian, Fighter, Rogue
Barbarian (Athlete) Ashen, Druid, Fighter, Ranger Oracle (Keen Mind) Cleric, Inquisitor, Paladin
Bard (Keen Mind) Herald, Rogue, Sorcerer Paladin (Athlete) Cleric, Fighter, Herald, Inquisitor
Binder (Keen Mind) Blood Hunter, Sorcerer, Warlock Ranger (Athlete) Alchemist, Barbarian, Druid, Fighter, Inquisitor, Oracle
Blood Hunter (Athlete) Alchemist, Ashen, Rogue, Ranger, Warlock Rogue (Athlete) Alchemist, Artificer, Ashen, Bard, Fighter, Monk
Citizen (Athlete or Keen Mind) Any Sorcerer (Keen Mind) Bard, Oracle, Warlock, Wizard
Cleric (Keen Mind) Druid, Inquisitor, Oracle, Paladin Vampire (Athlete or Keen Mind) Ashen, Barbarian, Bard, Binder, Blood Hunter, Fighter, Monk, Rogue, Sorcerer, Warlock
Druid (Keen Mind) Cleric, Oracle, Ranger Warlock (Keen Mind) Binder, Blood Hunter, Oracle, Sorcerer
Fighter (Athlete) Ashen, Barbarian, Herald, Monk, Paladin, Ranger, Rogue Wizard (Keen Mind) Alchemist, Artificer, Binder, Sorcerer
 

Subclass

  • (Athlete or Keen Mind; varies)
When looking to retrain your subclass in a class into another subclass, you must work with a character possessing levels in your desired subclass at least two levels higher than your own level in the main class.
In general, it takes 25 – Intelligence score days to retrain all levels of your class's subclass into levels of your intended subclass. Subclasses can be trained faster if you possess the indicated feat as shown on the Class Retraining option above. At the end of this time, you replace any benefits that the retrained subclass gave with the new subclasses features you have trained.  

Class Feature

  • (Athlete or Keen Mind; varies)
Retraining a multiple choice class feature into a different choice requires 20 – one-half of your Intelligence score days (minimum 10) of training to accomplish. When training in this way to swap your choice in your class feature for another, you must train with a creature that possesses the desired class feature choice for the length of time that you are training. For example, a character who chose the Fighter feature Fighting Style: Archery, can retrain it into Fighting Style: Defense as long as their trainer possesses it.  

ASI or Feat

  • (Athlete or Keen Mind; varies)
Retraining an Ability Score Improvement or Feat requires 20 – one-half of your Intelligence score days (minimum 10) of training to accomplish. When training in this way to swap an ASI for a feat or another type of ASI, or a feat for another feat, you must train with a creature that possesses the desired feat or ASI for the length of time that you are training. If you are retraining a feat gained from a class feature, you must train with someone of equal or greater level in the class that granted you that feat slot.  

Skill Proficiency

  • (Athlete for physical skills, or Keen Mind for mental skills, Skilled for the given skill.)
You can retrain proficiencies granted by your class into another skill offered by your class. Retraining skill proficiencies takes 15 – one-half of your Intelligence score days (minimum 8 DTDs) and requires a trainer that possesses proficiency in the desired skill. When the training period ends, reassign one of your class skill proficiencies with another skill choice given by your class.  

Tool Proficiency

  • (Keen Mind)
You can retrain a toolkit, game kit, vehicle, or instrument proficiency that you have into another tool of your choice. Retraining tool proficiencies takes 15 – one-half of your Intelligence score days (minimum 8 DTDs) and requires a trainer that possesses proficiency in the desired tool. When the training period ends, reassign one of your tool proficiencies with another tool of your choice.  

Cantrip Retraining

  • (Keen Mind)
You can sacrifice knowledge to wake anew with different a perspective on the weave of magic. When you retrain a cantrip, choose one cantrip you know, and one that you do not know, after your training period concludes you replace the known cantrip with the training cantrip. Cantrip retraining requires 15 - one-half of your Intelligence score days (minimum 8) and requires a trainer that possesses the desired cantrip.

Spells Known

  • (Keen Mind)
You can sacrifice knowledge to wake anew with different perspective on the weave of magic, you must possess the Spells Known feature to retrain this choice. When you retrain a spell known, choose one spell of between 1st and 9th level that you know, and one that you do not know of a level that you can cast, after your training period concludes you replace the known spell with the training spell. Spell retraining requires 20 - one-half of your Intelligence score days (minimum 10) and requires a trainer that possesses the desired cantrip.  

Training

Training is the use of Downtime to gain a feature or trait that you do not already possess, with one that you desire of the indicated type.  

ASI or Feat

  • (Athlete for physical abilities or combat feats or Keen Mind for mental abilities or spellcasting feats, Linguist for language-based feats, Actor for charisma-based feats, Master Craftsman for crafting/harvesting feats)
You can spend time training to improve one of your attributes, or to learn a feat or ability unknown to you. You must train with a master of the desired ability, or a creature that possesses the desired feat or ability to train using this option. When training in this way, you must spend 160 - your Intelligence score days of training to gain the new feat or ability. At the end of this period, you gain the listed feature or ASI, you can only ever train in this way a number of times equal to your Prestige modifier. You cannot retrain an ability or feat gained in this way.  

Language

  • (Keen Mind or Linguist)
You can spend time to learn an additional language. It takes 60 – Intelligence score days of training to gain a new language. Each language requires a trainer who shares a language with you and knows the language you want to learn, or a book written in a language you know that explains the basics of the language you want to learn.  

Skill Proficiency

  • (Athlete for physical skills, or Keen Mind for mental skills, Skilled for the given skill.)
You can spend time to learn an additional skill proficiency. It takes 60 – Intelligence score days of training to gain a new skill proficiency, you can only ever train in this way a number of times equal to one-half of your Proficiency bonus + your Prestige modifier. Each skill requires a trainer who possesses Expertise in the desired skill that you wish to learn.

Tool Proficiency

  • (Keen Mind)
You can spend time to learn how to use a particular toolkit, game kit, vehicle, or instrument. It takes 40 – Intelligence score days of training to gain a new tool proficiency. Each tool requires a trainer who possesses Expertise in the desired toolkit, game kit, vehicle, or instrument that you wish to learn.

Tool Expertise

  • (Keen Mind)
You can spend time to specialize in the use of a particular toolkit, game kit, vehicle, or instrument. It takes 120 – Intelligence score days of training to turn a tool proficiency into tool expertise. Each tool requires a trainer who possesses Mastery in the desired toolkit, game kit, vehicle, or instrument that you wish to reach expert in.

Arms and Armor

  • (Athlete or Martial Training)
You can spend time to learn how to use armor or weapons effectively. It takes 60 – Intelligence score days of training to gain a proficiency in one of the following categories: Light Armor, Medium Armor, Heavy Armor, Simple Weapons, Martial Weapons, a single Exotic Weapon, Firearms, Siege Weapons, or Shields. Alternatively, you can gain proficiency in only a single weapon.
  • To train in armor, you can only train how to use armor of a category one-step above your current proficiency rating; Unarmored is considered one-rating below Light armor. This training requires a trainer who is proficient in the desired armor that you wish to use.
  • To train in weapons, you can only train how to use a weapon of a category one-step above your current proficiency rating; single weapon groups, such as Wizard weapon proficiency, is considered one-rating below Simple. This training requires a trainer who is proficient in the desired weapon that you wish to use.

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