Revenant
Flavor
5e Racial Stats
- Ability Score Racial Traits: A revenant gains the ability score increases of their base parent race.
- Type: Revenants are humanoid with the undead subtype, and they retain the type and subtype(s) of their base parent race.
- Size: Revenants are the same size category as their base parent race.
- Speed: Revenants have the same speed as their base parent race
- Languages: You can speak, read, and write Common, Necril, and one language derived from your base parent race.
Ancestry
You gain one trait of your choice denoted by a (2) from your base parent's race, as well as one trait of your choice denoted by a (1) from your base parent's race, alternatively, you can instead take two traits denoted by a (1) from your base parent's race. Finally, if a race has an ability denoted by an (x), you gain this ability as a part of your ancestry with this race.Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.Deathless Nature
You are considered both humanoid and undead for the purposes of detection and negative effects relating to creature type, the only exception to this would be resurrection spells, though the DC to resurrect you is increased by four. Additionally:- You don’t need to breathe, and you are healed by leveled spells that deal Necrotic damage as if the damage were healing, however, because of your connection to death, you are vulnerable to Radiant damage.
- You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
- You have advantage on death saving throws.
Deathly Touch
Your spectral touch is a natural weapon, which counts as a simple melee weapon with which you are proficient. You can choose to add your Dexterity modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this touch. It deals 1d6 necrotic damage on a hit. When you attack with this touch and hit a creature that is neither a Construct nor an Undead, you can empower yourself in one of the following ways: You regain hit points equal to the necrotic damage dealt by the touch, any excess healing is converted into temporary hit points which stack with other forms of temporary hit points. You gain a bonus to the next ability check or attack roll you make; the bonus equals one half of your Proficiency bonus. You can empower yourself with this touch a number of times equal to your proficiency bonus, with an additional number of uses that can only be used to heal yourself equal to your Charisma modifier (minimum 1 you regain all expended uses when you finish a long rest.Eternal Hunger
You do not need to feed as a normal creature of your species would, instead you must partake in the life energy of living sentient creatures in order to survive, though beasts and similar creatures can sustain you temporarily. You feed by dealing necrotic damage to living creatures; for every 10 points of damage that you deal, you are considered to have eaten either your full portion of food or water, requiring you to deal a total of 20 points of necrotic damage per day to sustain yourself. Beasts and similar creatures provide half as much nourishment as a sentient creature. Failing to feed in this way, causes you to suffer from the effects of starvation and dehydration, gaining levels of exhaustion as appropriate. You do not gain any healing or additional benefits from feeding upon beasts or similar creatures.Ethereal Being
As a reaction to being attacked, you can shift into the ethereal plane gaining the Incorporeal condition until the start of your next turn. Once you use this trait, you cannot do so again until you complete a long rest.Knowledge from a Past Life
You temporarily remember glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.Incorporeal Movement
As an action on your turn, you can shift into the ethereal plane, allowing you to move through other creatures and objects as if they were difficult terrain. You take an amount of force damage equal to your level if you end your turn inside an object and are shunted to the nearest available location, if there is a tie, you are shunted closer to where you entered the ethereal. Objects of at least 1 ft. of thickness require 20 feet of movement for every 5 feet of movement traveled through them instead of 10 feet. You can use this ability a number of times equal to your Proficiency bonus, regaining expended uses after completing a long rest.Basic Information
Growth Rate & Stages
Random Revenant Starting Age
Same Adulthood as base parent race, double random starting age of base parent race.Random Revenant Maturing Affects
Same Young age category as base parent race, 50% increase to all age categories beyond Adulthood.
Average Physique

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