Gust of Wind
Cloudpierce’s strength was also its vulnerability.
Effect
A violent wind issues forth from your palm, blowing from the point where you are when you cast the spell to the line’s opposite end.
Gust of Wind
A violent wind issues forth from your palm, blowing from the point where you are when you cast the spell to the line's opposite end. The wind extinguishes small non-magical fires, disperses fog and mist, blows objects of light Bulk or less around, and pushes larger objects. Large or smaller creatures in the area must attempt a Fortitude save. Large or smaller creatures that later move into the gust must attempt the save on entering.
- Traditions Arcane, Primal
- Deities Storm King, Duke of Thunder, Lady of the Wind, King of the Wind, Sky Keepers
- Patron Theme Winter Patron
- Cast
somatic, verbal
- Area 60-foot line
- Saving Throw Fortitude; Duration until the start of your next turn
- Critical Success The creature is unaffected.
- Success The creature can't move against the wind.
- Failure The creature is knocked prone. If it was flying, it suffers the effects of critical failure instead.
- Critical Failure The creature is pushed 30 feet in the wind's direction, knocked prone, and takes bludgeoning damage .
Related Discipline
Related School
Related Element
Air
Effect Duration
10 Seconds
Effect Casting Time
Double Action
Range
60 ft line
Level
1st
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somatic, verbal



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