History of Styx

The history of Styx starts in the First Age, when the Sumraki-Ashaī followed their Prophets into the Deeplands in an event called the Great Exodus, which took place after the War of the Ancients.
Three clans settled in the region that would one day become the City State of Styx and founded the Empire of Styx.
Of the three clans that founded Styx founded the settlement Zwietstraß, later named Zwistroad.

Another clan settled east of Lake Aphon, and their township later became known as Lakesore.

The third clan arrived in Aman-ya first. They settled north of the lake and named their city Norrsidra.

The Sumraki-Ashaī then encountered the native inhabitants of the land, who were the ones who named these caverns Aman-ya, and a period of war broke out.
Eventually the Sumraki-Ashaī drove these diverse peoples into the Leshivoi Forest and erased what remained of their memory and culture.
When the original people of the land were driven out is commonly considered the end of the First Age and the beginning of the Second Age.
Though the Sumraki-Ashaī erased most of the traces of the Forestfolk from the land they now claimed they kept living in fear of those that now dwelled in the darkness of the Leshivoi Forest and over millenia the city was assaulted by the Tribes of the Woods as they briefly united countless times.
Over the course of the Second Age the three settlements grew, and many smaller encampments and villages were founded around them by the continuously mixing Population as they became culturally and racially Sumraki-Ashaī.

By the time called the Middle Ages the Empire of Styx had changed rulers with the Bezsvetowna dynasty replacing the old Makathrav noble family.
It was during the end of the Middle Ages that early gunpowder firearms became used in Styx.

Over time the three cities grew towards one another, and the city of Styx-proper was created from all of them.

With the discovery of Steam Power and machinery that spread from the Eastern Deeplands, a period of great industrialization began and the manufacturies of Styx began performing their tireless daily work; but with this progress came conflict.
The machines could work day and night without rest, but the workers could not.
Overworked and starving, the population toiled for their noble overlords who lived in lavish excess until unrest came to a volatile climax with the Great Revolution.
Workers all across the city laid down their work to pick up weapons, and stormed the palaces of nobility.
The Tsarina-Bogovna (God Empress) was forced to step down, and the rule of nobility and clergy was replaced by the dictatorship of the proletariat.
In the coming years, the newly formed Revolutionary Temple restructured society and started reforming Stygian culture according to the ideals of equality, producitvity and progress.
This constitutes the beginning of the Modern Age of Stygian History.

354 years have passed since the Great Revolution which marks the Year 0 for the Calendar of Styx, and the Stygian Republic goes into the 44th Legislature Period.
Elections happen every 8 years, and 2 years have passed since the last decisive victory of the alliance of the Union of Manufactury Workers, Union of Farmers and Peasants and the Union of Clergyfolk.
Political tensions stew, as is normal in Styx, and protests staged by members of minority unions are common.
The recently built Airship Hangar remains a point of contention, as some think that exploring the lands beyond the Chasm of Umbrae is a violation of the Code of Serkatha.