Republic Merchant Marine Career

The Republic Merchant Marine serves as the backbone of the Galactic Republic's interstellar trade and transport network, ensuring the smooth movement of goods, people, and resources across vast distances.

Enlistment

Qualification: Intellect 4+
DM-1 for every previous career
DM-2 if you are aged 34 or more
Survival Rolls:

  Logistics: Education 5+
Engineer: Intellect 6+
Crew: Education 5+
 
Advancement Rolls:

  Logistics: Intellect 7+
Engineer: Education 6+
Crew: Intellect 7+
   
Assignments:

Logistics: Responsible for managing the transport, supply, and coordination of goods across the fleet.
Engineering: Oversees the maintenance, repair, and technical operations of the ship's systems and machinery.
Deck: Handles the day-to-day running of the ship, including navigation, communication, and command functions.

Skills and Training


Personal Development(1d6):
  1 +1 Strength
2 +1 Dexterity
3 +1 Endurance
4 +1 Intellect
5 Melee
6 Streetwise
Service Skills(1d6):
  1 Drive
2 Vacc Suit
3 Broker
4 Steward
5 Athletics
6 Electronics
Advanced Education(1d6):
(MIN. EDU 8)
  1 Admin
2 Leadership
3 Navigation
4 Astrogation
5 Pilot
6 Survival

Logistics Training(1d6):
  1 Carouse
2 Advocate
3 Admin
4 Broker
5 Astrogation
6 Persuade
Engineering Training(1d6):
  1 Engineer
2 Electronics
3 Mechanic
4 Engineer
5 Science
6 Vacc Suit
Deck Training(1d6):
  1 Pilot
2 Vacc Suit
3 Astrogation
4 Mechanic
5 Electronics
6 Gunner


Events


Mishaps Table (1d6):

1 - Severely Wounded: You are gravely injured in the line of duty. Roll with -1 DM on the Injury table (page 49).
2 - Astrogation Error: Critical navigation error sent the ship off-course. Dangerous encounters or unknown hazards, left you adrift in space for weeks. Reduce END by 1.
3 - Mission Failure: A mission goes disastrously wrong due to poor leadership or unforeseen circumstances. Lose 1 Social Standing. Roll Leadership 8+ or Endurance 8+. If you fail, roll on the injury table as you are injured.
4 - Pirate Attack: Your ship or starport is destroyed by criminals, but you manage to survive. Gain them as an Enemy and gain Gun Combat 1 or Pilot 1
5 - Contraband Scandal: You unwittingly transport illegal goods, leading to criminal charges. You may take the Rogue career for your next term without needing to roll for qualification.
6 - Official Disgrace: A series of poor decisions and failed missions leads to an full inquiry from superiors. Retain any benefits you earned.
Events Table (2d6):

2 - Disaster: Roll on the Mishap table but you are not ejected from this career.
3 - Rescue Mission:You are called upon to assist in a rescue operation after a distress signal is received. Roll Vacc Suit 8+. If successful, gain +1 SOC and +1 Pilot or Engineer. If failed, gain a Rival.
4 - Training Opportunity: you are selected for advanced training in a new area of expertise. Gain a new skill at level 1 or improve an existing skill by 1.
5 - Camaraderie: You form a close bond with a fellow crew member. Gain an Ally.
6 - Contraband Discovery: You discover illegal goods in your cargo. Do you report it or cover it up? Report it: Gain +1 Admin and an Enemy Cover it up: Gain +1 Streetwise and a Benefit roll, but gain a Rival.
7 - Life Event: Roll on the Life Events table (see page 46).
8 - Technological Upgrade: Your ship is selected to test a new cutting-edge system. Gain +1 Electronics or Engineer.
9 - Successful Delivery: You handle a challenging delivery under tight deadlines, gaining recognition. +1DM to a Benefit roll.
10 - Tempting Offer: Private company offers you a lucrative contract. if you accept, leave career Gain +1 Broker and a Benefit roll, join Citizen (Coporate) Career.
11 - Exceptional work: Your exceptional service catches the attention of your superiors. Gain +2 DM on your next advancement roll.
12 - Political Favor: You assist a high-ranking official with a delicate task. Gain +1 Social Standing and a Contact.

Rank and Benefits


Logistics Ranks:

Specialist (Rank 0): No Benefit
Coordinator (Rank 1): Broker 1
Supervisor (Rank 2): No Benefit
Manager (Rank 3): Streetwise 1
Logistics Officer (Rank 4): No Benefit
Senior Logistics Officer (Rank 5): SOC +1
Chief Logistics Officer (Rank 6): No Benefit
Engineering Ranks:

Technician (Rank 0): No Benefit
Senior Technician (Rank 1): Mechanic 1
Fourth Engineer (Rank 2): Vacc Suit 1
Third Engineer (Rank 3): No Benefit
Second Engineer (Rank 4): No Benefit
Chief Engineer (Rank 5): Admin 1
Master (Rank 6): No Benefit
Deck Ranks:

Matross (Rank 0): No Benefit
Senior Matross (Rank 1): Mechanics 1
Ensign (Rank 2): No Benefit
Third Mate (Rank 3): No Benefit
Second Mate (Rank 4): Pilot 1
Chief Mate (Rank 5): SOC +1
Captain (Rank 6): No Benefit

Mustering Out

Cash:
1 1,000 Credits
2 5,000 Credits
3 10,000 Credits
4 20,000 Credits
5 20,000 Credits
6 40,000 Credits
7 40,000 Credits
Other Benefits:
1 Weapon
2 +1 Intellect
3 +1 Education
4 Personal Vehicle
5 Ship share
6 Free Trader
7 Free Trader