Imperial Army Career

The Imperial Army stands as the backbone of the Empire's ground forces, a formidable force ready to defend the realm and expand its influence. Whether you're drawn to the front lines, the thrill of mechanized warfare, or the essential roles that keep the army moving, the Imperial Army offers a variety of paths to forge your destiny.

Enlistment

Qualification: Endurance 5+
DM +1 if Strength 7+
DM-1 for every previous career
DM-2 if you are aged 30 or more

Commission

Qualification: Social Standing 8+
DM +2 if you have a University/Academy Degree (only on entry)
Survival Rolls:

  Infantry: Strenght 6+
Cavalry: Dexterity 7+
Support: Endurance 5+
 
Advancement Rolls:

  Infantry: Education 6+
Cavalry: Intellect 5+
Support: Education 7+
   
Assignments:

Infantry: Front-line soldiers engaging in direct combat.
Cavalry: Specialists in mechanized and armored warfare.
Support: Logistic, medical, engineering, and other vital non-combat roles.

Skills and Training


Personal Development(1d6):
  1 +1 Strength
2 +1 Endurance
3 +1 Dexterity
4 Gambling
5 Melee (Unarmed)
6 Athletics (Endurance)
Service Skills(1d6):
  1 Gun Combat (Slug)
2 Melee
3 Heavy Weapons
4 Recon
5 Athletics
6 Drive or Vacc Suit
Advanced Education(1d6):
(MIN. EDU 8)
  1 Tactics (military)
2 Electronics
3 Navigation
4 Explosives
5 Vacc Suit
6 Survival

Infantry Training(1d6):
  1 Gun Combat (Slug)
2 Recon
3 Stealth
4 Athletics
5 Melee
6 Heavy Weapons
Cavalry Training(1d6):
  1 Drive (Tracked)
2 Heavy Weapons (vehicle)
3 Electronics (sensors)
4 Mechanic
5 Recon
6 Tactics (Military)
Support Training(1d6):
  1 Medic
2 Mechanic
3 Electronics
4 Profession
5 Admin
6 Heavy Weapons

Officer(1d6):
(Commissioned Only)

1 Tactics (military)
2 Leadership
3 Advocate
4 Diplomat
5 Electronics
6 Admin


Events


Mishaps Table (1d6):

1 - Severely Wounded: You are gravely injured in the line of duty. Roll with -1 DM on the Injury table (page 49).
2 - Court-Martialed: You are accused of misconduct or insubordination. Whether or not you are guilty, reduce your SOC by 1. Roll SOC 8+ or Advocate 8+. If you fail, You are dishonorably discharged, lose any benefits from this career, and reduce your Social Standing by 2.
3 - Mission Failure: A mission goes disastrously wrong due to poor leadership or unforeseen circumstances. Lose 1 Social Standing. Roll Leadership 8+ or Endurance 8+. If you fail, roll on the injury table as you are injured.
4 - Psychological Trauma: War leaves scars. -1 INT or -1 SOC.
5 - Illegal Activity: You discover that your commanding officer or unit is involved in illegal activities, such as weapon smuggling. You can join the ring and Gain an Ally who is involved in the corruption before the inevitable investigation gets you discharged. Or you can co-operate with the military police, the official whitewash gets you discharged anyway, but you may keep your Benefit roll from this term of service.
6 - Injured: Roll on the Injury table (page 49).
Events Table (2d6):

2 - Disaster:Roll on the Mishap table but you are not ejected from this career.
3 - Frontline Action: You see intense combat. Roll Endurance 7+. If successful, gain +1 Endurance or Gun Combat. If failed, roll on the Injury table.
4 - Unexpected Reassignment: You are temporarily reassigned to a different unit. Gain a random skill from another specialization (Infantry, Cavalry, or Support).
5 - Camaraderie: You form a close bond with your unit or a superior officer. Gain an Ally.
6 - Warrior’s Instinct: Your natural combat abilities shine through. Gain Melee (any) or Gun Combat (any).
7 - Life Event: Roll on the Life Events table (see page 46).
8 - Peacekeeping Assignment: You are assigned to a peacekeeping role. Gain one of Admin 1, Investigate 1, Deception 1, Streetwise 1 or Recon 1.
9 - Logistics and Planning: You are put in charge of planning a critical mission. Roll Education 8+. If successful, gain Admin or Tactics (Military). If failed, roll on the Mishap table.
10 - Hostile Environment Assignment: You are assigned to a planet with a hostile or wild environment. Gain one of Vacc Suit 1, Engineer 1, Animals (riding or training) 1, or Recon 1.
11 - Meritorious Service: Your exceptional service is recognized. Gain +2 DM on your next advancement roll.
12 - Cross of Valor: Your actions in combat earn you the highest military honors. Gain +2 Social Standing and an automatic promotion. Additionally, Gain Leadership or Tactics (Military)

Rank and Benefits


Enlisted Ranks:

Guardsman (Rank 0): Gun Combat (Slug) 1
Lance Corporal (Rank 1): Tactics (Military) 1.
Corporal (Rank 2): Leadership 1. may roll for Commission with +1 DM, if term survived.
Sergeant (Rank 3): Leadership or Admin.
Master Sergeant (Rank 4): One of Gun Combat (any), Heavy Weapons (any) or Admin.
First Sergeant (Rank 5): Tactics (Military) 2.
Sergeant Major (Rank 6): +1 Social Standing (SOC).
Officer Ranks (Requires Commission):

Lieutenant (Rank 1): Leadership 1.
First Lieutenant (Rank 2): No Benefit
Captain (Rank 3): Tactics (Military)
Major (Rank 4): +1 Education.
Colonel (Rank 5): +1 Social Standing (SOC).
Brigadier General (Rank 6): Leadership
Major General (Rank 7): +1 Education.
Lieutenant General (Rank 8):No Benefit
General (Rank 9): SOC10 or +2 Social Standing whichever is higher

Mustering Out

Cash:
1 1,000 Credits
2 5,000 Credits
3 10,000 Credits
4 15,000 Credits
5 20,000 Credits
6 25,000 Credits
7 30,000 Credits
Other Benefits:
1 Weapon
2 +1 Endurance
3 Armor
4 Personal Vehicle
5 +1 Social Standing (SOC)
6 Advanced Training (Roll on Education table)
7 Ship's Share