Solo and Squad Mode Abilities

Universal Solo Mode Abilities

Burst of Speed
Activation: Free   Cohesion Cost (CC): 1-3
Move up to: Agility bonus in meters (1 CC), Double agility bonus in meters (2 CC) or Run/Disengage Action (3 CC)

Renewed Vigor
Activation: Free    CC: 1
You regain 5 wounds.

Extreme Endurance
Activation: Free    CC:1
Double your base Toughness for 1 round, prior to adding Bonuses from Unnatural traits.

Feat of Strength
Activation: Free    CC:1
Double your base Strength for 1 round, prior to adding Bonuses from Unnatural traits.

Mental Fortress
Activation: Free    CC:2
Gain Unnatural Willpower (1) for 1 round, until the beginning of your next turn.

Loyalist Squad Mode Abilities:

Righteous Zeal
Chapter: Black Templar
Activation: Free    CC:2
Ignore Toughness Bonuses or Field saves from Demonic or Psychic sources for 1 round.  Gain +10% to WS and +4 Melee Damage vs. Demons or Psykers until the start of your next round.

Blood Frenzy
Chapter: Blood Angels
Activation: Free  CC: 2
You may reroll any damage results and inflict Righteous Fury on a 9+ until the beginning of your next round.

Stoic Defence
Chapter: Dark Angels
Activation: Free  CC: 1-3
You gain 5 x the CC cost of this Ability in wounds.  These wounds last to the end of the encounter and then are removed.
This may mean you collapse at the end of the encounter...

Siege Master
Chapter: Imperial Fists
Activation: Free  CC: 1-2
For 1 CC Point you double the benefits of any Cover that you are receiving until the start of your next turn.
For 2 CC Points you ignore the benefits of Cover that may apply to a specific target until the start of your next turn.

Suffer No Weakness
Chapter: Iron Hands
Activation: Free  CC: 1
Gain Hatred (opponent) until the start of your next round.

Master of Shadows
Chapter: Raven Guard
Activation: Free    CC: 1
Gain Unnatural Agility (1) for purpose of Stealth Tests, ignoring penalties from Power Armor or any other non-psychic source.  This lasts until the beginning of you next round.

Fire Born
Chapter: Salamanders
Activation: Free    CC:1
Fire Effects upon you end immediately.  Any weapon you wield with the Flame Quality inflict Righteous Fury on a 9+, and automatically confirms.  These effects last until the start of your next turn.

Wolf Senses
Chapter: Space Wolves
Activation: Free    CC: 1
Gain Unnatural Perception (1) until the start of your next turn.

Thunder's Call
Chapter: Storm Wardens
Activation: Free    CC: 1
Gain +10% WS against a single opponent, and may reroll one failed WS test against them.  These last until the start of your next turn.

Favored Sons
Chapter: Ultramarines
Activation: Free    CC: N/A
You gain a number of Bonus CC to the pool equal to the Fellowship Bonus of the Ultramarine who called this Squad Mode.

Swift as the Wind
Chapter: White Scars
Activation: Free    CC: 1
Any vehicle operated by a squad member may make an immediate Standard Move.  Any operate tests are at +20% until the end of your next round.


Traitor Squad Mode Abilities

Ghosts of the Dead
Chapter: Alpha Legion
Activation: Extensive Preparation.    CC: Pool Reduced by 3 points as long as the disguise is being maintained.
With effort, your squad may disguise themselves as members of any other Space Marine chapter (Traitor or Loyalist).  The act and accompanying details are sufficient that without other cause to inspire doubt, all encountering you believe you to be genuine.
You better keep up the ruse, the Imperium is quite Paranoid...

Ties that Bind
Chapter: Black Legion
Activation: Full Action    CC: N/A
You regain CC equal to the Fellowship of the Squad Member who called this action.

Grave's Chill
Chapter: Death Guard
Activation: 1 Full    CC:1-3
Regenerate 5x the CC cost spent to activate this power.  These wounds are healed, and are not lost at the end of the encounter.

Senses of War
Chapter: Emperor's Children
Activation: Reaction  CC:1
You give up your reaction for this round, lost in the rapture of the flesh, and gain Unnatural Perception until the End of your Next Round.

Enduring Hate
Chapter: Iron Warriors
Activation: 1 Full    CC: 2
You gain Hatred (Opponent) until the end of the Encounter.

Fear's Wings
Chapter: Night Lords
Activation: Free    CC:1
You may immediately perform a charge action against an opponent in range, for which they count as Surprised.

Rubric Mastery
Chapter: Thousand Sons
Activation: Half Action (By a Sorceror)    CC:3
Sorceror: Gain Unnatural Willpower (1) until the end of you next round.
Rubric Marines in Range: Gain a Field Save of 1-20, with Failure of 1 until the end of your next round.

Cursed Hate
Chapter: Word Bearers
Activation: Half Action (of rhetoric)   CC: 2
Ignore Field Saves from Demonic, or Psychic sources, Or Warp Fields until the end of you next turn.

Hatred's Boon
Chapter: World Eaters
Activation: Free   CC: 1
Gain Hatred (Opponent) until the End of your next turn.

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