General Equipment |
Benefits |
Availability |
Services |
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Lifestyle |
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Low Grade |
You survive through to Tomorrow with food and water
Cost per month |
Abundant |
Mid Grade |
You enjoy the experience, mostly
Cost is per month, per self/retainer/minion |
Plentiful |
High Grade |
You relish life more than the average pleb
Cost per month, per self/retainer/minion |
Common |
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You may improve these with Craftsmanship tiers. If you choose to do so, then you would gain a situational benefit from those who would care. |
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Provisions |
As long as you have 1 Resource Point, you can buy food all day long. |
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Transportation |
As long as you have 1 Resource Point, you can pay to move about a given planet.
Your situation - wanted, on a hostile world etc. may require you to spend Resource Points to move about. |
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Raiment |
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Cameleoline Cloak |
Stealth +20%, If stationary this turn, BS tests to hit you are -30% |
Rare |
Combat Vest |
Holds 15kg of equipment which may be readied as a free action |
Common |
Generic Raiment |
Clothing, of a functional sort |
Abundant |
Improved Raiment |
Raiment that implies a specialized function or higher quality
Craftsmanship Tiers can be applied for particularly esoteric or high quality items |
Common |
Poor Weather Gear |
Permits normal function in moderately poor weather, such as rain, snow and the like. |
Abundant |
Robes,
(Organization Specific) |
Robes or attire appropriate to a given organization, such as the Ecclesiarchy, or Administratum.
These usually signify duty, rank and privileges, reflected with Craftsmanship Tiers or Deceive/Forgery tests. |
Abundant |
Survival Suit
(Environment specific) |
+20% to Survival tests in specified Hostile Environments, GC: +25%, BC: +30%, PC: The suit lasts 3 days max. |
Scarce |
Synskin |
Body Glove, Stackable, +2 AP to Unarmored locations, Stealth +10%, Wearere invisible to Darksight (IR) systems or trait |
Very Rare |
Uniform
(Organization Specific) |
Uniform or attire appropriate to a given organization, such as the Imperial Guard, or State Security or the like
These usually signify duty, rank and privileges, reflected with Craftsmanship Tiers or Deceive/Forgery tests. |
Abundant |
Void suit |
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Scarce |
Celice |
Take 1 wound, ignoring TB, and Gain +10% to Resist Psychic, Fear or Pining for Willpower Bonus rounds |
Uncommon |
Mag Boots |
Move Freely on a Ferrous Surface, though Gravity may not help |
Rare |
Chaplet Ecclesiastus |
Sororitas Specific
Reroll failed Fellowship based tests with Ecclesiarchal personal |
Rare |
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Skilled Tools |
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9-70 Entrenching Tool |
Shovel, though it also doubles an Emergency Low Tech Handaxe |
Plentiful |
Combi-Tool |
Tech Use (Imperial) +10% |
Rare |
Calculance Array |
+20% to Commerce tests of a bulk nature |
Common |
Cartograph |
Navigation tests in a defined Region (System, planet etc) gain +20% |
Rare |
Diagnosticator |
Bonus +20% to medicae (Diagnosis), or permits an untrained person to test vs Int to gain an understanding of medical conditions currently being experienced by the subject. |
Rare |
Disguise Kit |
Enables Disguise tests +10% |
Scarce |
Excruciator Kit |
Interogation Tests +20% |
Rare |
Forgery Kit |
Deceive (Forgery) Tests +10% |
Scarce |
Medi-Kit
(Race Specific) |
Medicae (First Aid) +10%, 10 uses, (GC: +20% 10 uses, BC: +30%, 15 uses)
Heals wounds: 1d10+Int Bonus |
Common |
Narthecium |
Astartes/Legion only, +20% to Medicae Astartes/Legion, doubles wounds regained from Healing. (INT Mod +2d10) |
Astartes |
Psy-Focus |
+10% to Psyniscience and Channeling tests |
Rare |
Reductor |
Permits safe removal of Astartes or Legion Gene-seed in 1 minute |
Astartes |
Toolkit, Anointed (Infantry) |
Tech Use (Imperial) +20% for Infantry equipment. Tools equivalent to a small armorer's bench |
Scarce |
Toolkit, Anointed (Vehicle) |
Tech Use (Imperial) +20% for Vehicular equipment. Tools equivalent to a small engineers bench |
Scarce |
Toolkit, Basic (Infantry) |
Tech Use (Imperial) +10% for Infantry equipment. Tools equivalent to a small armorer's tool bag |
Plentiful |
Toolkit, Basic (Vehicle) |
Tech Use (Imperial) +10% for Vehicular equipment. Tools equivalent to a small engineers tool bag |
Common |
Toolkit, Basic (Trade) |
Trade (Specific) +10% |
Common |
Unguents, Sacred |
System or weapons blessed by this will not Jam or suffer mundane failure for 1-24hrs. |
Rare |
Unguents, Unholy |
Systems or weapons touched by this suffer glitches and jam easily, and fail easily (80%+) |
Very Rare |
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Books, Literature,
Pamphlets and Tomes |
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Tome, Common Lore
(Specific Lore) |
Specific Common Lore test gain +5%, takes 1d10 Minutes longer |
Common |
Tome, Scholastic Lore
(Specific Lore) |
Specific Scholastic Lore test gains +10%, takes 1d10 Minutes longer |
Scarce |
Tome, Forbidden Lore
(Specific Lore) |
Specific Forbidden Lore test gains +10%, takes 1d10 Minutes longer
ownership may bring severe penalties. GM approval required. |
Very Rare |
Holy Text
(Specific Cult) |
Specific Cult Lore test gains +10%, Takes 1d10 minutes longer |
Common-Very Rare |
Tome
(Codex Astartes) |
General military principles of the Astartes |
Very Rare |
Tome
(Imperial Inf. Uplifting
Primer) |
A good, fact-filled, romp through the life of an Imperial Guardsman (our Hero) as he triumphs over the weak and feeble Alien.
Actual use in tactical situations grants a -10% to Command due to sheer BS laden guidance. |
Abundant |
Tome
(Rule of the Sororitas) |
+10% to CL (Ecclesiarchy, Heretics, Mutants and Adepta Sororitas) |
Rare |
Tome
(Tactica Imperialis) |
+10% to Command if given 1 hour to study |
Common |
Tome
(Liber Heresius) |
Gene-coded to owner, +20% to FL (Heresy, Cults) |
Near Unique |
Pamphlet,
(anything) |
Not really good reading, but excellent for sharing a view point cheaply, either through prose, lies or pictures.
Closest you can come to buying TP in the general merch section. |
Plentiful |
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