General Equipment - Services, Lifestyle, Raiment, Skilled Tools & Tomes

General Equipment Benefits Availability
Services
Lifestyle
Low Grade You survive through to Tomorrow with food and water Cost per month Abundant
Mid Grade You enjoy the experience, mostly Cost is per month, per self/retainer/minion Plentiful
High Grade You relish life more than the average pleb Cost per month, per self/retainer/minion Common
You may improve these with Craftsmanship tiers. If you choose to do so, then you would gain a situational benefit from those who would care.
Provisions As long as you have 1 Resource Point, you can buy food all day long.
Transportation As long as you have 1 Resource Point, you can pay to move about a given planet. Your situation - wanted, on a hostile world etc. may require you to spend Resource Points to move about.
Raiment
Cameleoline Cloak Stealth +20%, If stationary this turn, BS tests to hit you are -30% Rare
Combat Vest Holds 15kg of equipment which may be readied as a free action Common
Generic Raiment Clothing, of a functional sort Abundant
Improved Raiment Raiment that implies a specialized function or higher quality Craftsmanship Tiers can be applied for particularly esoteric or high quality items Common
Poor Weather Gear Permits normal function in moderately poor weather, such as rain, snow and the like. Abundant
Robes, (Organization Specific) Robes or attire appropriate to a given organization, such as the Ecclesiarchy, or Administratum. These usually signify duty, rank and privileges, reflected with Craftsmanship Tiers or Deceive/Forgery tests. Abundant
Survival Suit (Environment specific) +20% to Survival tests in specified Hostile Environments, GC: +25%, BC: +30%, PC: The suit lasts 3 days max. Scarce
Synskin Body Glove, Stackable, +2 AP to Unarmored locations, Stealth +10%, Wearere invisible to Darksight (IR) systems or trait Very Rare
Uniform (Organization Specific) Uniform or attire appropriate to a given organization, such as the Imperial Guard, or State Security or the like These usually signify duty, rank and privileges, reflected with Craftsmanship Tiers or Deceive/Forgery tests. Abundant
Void suit Scarce
Celice Take 1 wound, ignoring TB, and Gain +10% to Resist Psychic, Fear or Pining for Willpower Bonus rounds Uncommon
Mag Boots Move Freely on a Ferrous Surface, though Gravity may not help Rare
Chaplet Ecclesiastus Sororitas Specific Reroll failed Fellowship based tests with Ecclesiarchal personal Rare
Skilled Tools
9-70 Entrenching Tool Shovel, though it also doubles an Emergency Low Tech Handaxe Plentiful
Combi-Tool Tech Use (Imperial) +10% Rare
Calculance Array +20% to Commerce tests of a bulk nature Common
Cartograph Navigation tests in a defined Region (System, planet etc) gain +20% Rare
Diagnosticator Bonus +20% to medicae (Diagnosis), or permits an untrained person to test vs Int to gain an understanding of medical conditions currently being experienced by the subject. Rare
Disguise Kit Enables Disguise tests +10% Scarce
Excruciator Kit Interogation Tests +20% Rare
Forgery Kit Deceive (Forgery) Tests +10% Scarce
Medi-Kit (Race Specific) Medicae (First Aid) +10%, 10 uses, (GC: +20% 10 uses, BC: +30%, 15 uses) Heals wounds: 1d10+Int Bonus Common
Narthecium Astartes/Legion only, +20% to Medicae Astartes/Legion, doubles wounds regained from Healing. (INT Mod +2d10) Astartes
Psy-Focus +10% to Psyniscience and Channeling tests Rare
Reductor Permits safe removal of Astartes or Legion Gene-seed in 1 minute Astartes
Toolkit, Anointed (Infantry) Tech Use (Imperial) +20% for Infantry equipment. Tools equivalent to a small armorer's bench Scarce
Toolkit, Anointed (Vehicle) Tech Use (Imperial) +20% for Vehicular equipment. Tools equivalent to a small engineers bench Scarce
Toolkit, Basic (Infantry) Tech Use (Imperial) +10% for Infantry equipment. Tools equivalent to a small armorer's tool bag Plentiful
Toolkit, Basic (Vehicle) Tech Use (Imperial) +10% for Vehicular equipment. Tools equivalent to a small engineers tool bag Common
Toolkit, Basic (Trade) Trade (Specific) +10% Common
Unguents, Sacred System or weapons blessed by this will not Jam or suffer mundane failure for 1-24hrs. Rare
Unguents, Unholy Systems or weapons touched by this suffer glitches and jam easily, and fail easily (80%+) Very Rare
Books, Literature, Pamphlets and Tomes
Tome, Common Lore (Specific Lore) Specific Common Lore test gain +5%, takes 1d10 Minutes longer Common
Tome, Scholastic Lore (Specific Lore) Specific Scholastic Lore test gains +10%, takes 1d10 Minutes longer Scarce
Tome, Forbidden Lore (Specific Lore) Specific Forbidden Lore test gains +10%, takes 1d10 Minutes longer ownership may bring severe penalties. GM approval required. Very Rare
Holy Text (Specific Cult) Specific Cult Lore test gains +10%, Takes 1d10 minutes longer Common-Very Rare
Tome (Codex Astartes) General military principles of the Astartes Very Rare
Tome (Imperial Inf. Uplifting Primer) A good, fact-filled, romp through the life of an Imperial Guardsman (our Hero) as he triumphs over the weak and feeble Alien. Actual use in tactical situations grants a -10% to Command due to sheer BS laden guidance. Abundant
Tome (Rule of the Sororitas) +10% to CL (Ecclesiarchy, Heretics, Mutants and Adepta Sororitas) Rare
Tome (Tactica Imperialis) +10% to Command if given 1 hour to study Common
Tome (Liber Heresius) Gene-coded to owner, +20% to FL (Heresy, Cults) Near Unique
Pamphlet, (anything) Not really good reading, but excellent for sharing a view point cheaply, either through prose, lies or pictures. Closest you can come to buying TP in the general merch section.   Plentiful

Comments

Please Login in order to comment!