Bkg - Tau/Kroot
Attributes:
Roll 2d10+Value below for core attributes...
Tau:
Fate Points:2
AP Cost:65
Tau:
Skills: Awareness, Common Lore (Tau), Logic, Language (Tau, Low Gothic)
Weapon Groups: Low Tech, Fire Caste
Talents: Rapid Reload, Resistance (Psychic), Sprint, Supporting Fire, Unshakeable Faith
Traits: Classified Competency, For the Greater Good, Non-Imperial, Speak not unto the Alien
Equipment: Tau Shield Robes, Photon Grenades (2), Microbead, Translator (50% accuracy), Blacksun Filter, Pulse Pistol (3 Reloads), Knife
Limitations: Xenos Physiology, Xenos Technology, Corruption Resistant (Modified), Non-Psychic
Kroot:
Fate Points:2
AP Cost: 80
Kroot:
Skills: Awareness, Dodge, Language (Tau, Kroot, Low Gothic), Stealth
Weapon Groups: Low Tech, Kroot, Solid Projectile
Talents: Heightened Senses (Sight, Sound), Kroot-Mercenary
Traits: Eater of the Dead, Field Craft, Kroot Beak, Kroot Physiology, Unnatural Toughness (+1), Unnatural Strength (+1)
Equipment: Kroot Rifle, Mono-Knife, Kroot Leathers, Kroot Modified Void Suit, Microbead
Limitations: Xenos Physiology, Xenos Technology, Corruption Resistant (Modified), Non-Psychic
Roll 2d10+Value below for core attributes...
Tau:
WS | BS | Str | Tgh | Ag | Int | Per | WP | Fel | Inf |
+20 | +25 | +20 | +25 | +30+ | +30 | +25 | +25 | +25 | 0 |
Fate Points:2
AP Cost:65
Tau:
Skills: Awareness, Common Lore (Tau), Logic, Language (Tau, Low Gothic)
Weapon Groups: Low Tech, Fire Caste
Talents: Rapid Reload, Resistance (Psychic), Sprint, Supporting Fire, Unshakeable Faith
Traits: Classified Competency, For the Greater Good, Non-Imperial, Speak not unto the Alien
Equipment: Tau Shield Robes, Photon Grenades (2), Microbead, Translator (50% accuracy), Blacksun Filter, Pulse Pistol (3 Reloads), Knife
Limitations: Xenos Physiology, Xenos Technology, Corruption Resistant (Modified), Non-Psychic
Kroot:
WS | BS | Str | Tgh | Ag | Int | Per | WP | Fel | Inf |
+30 | +25 | +25 | +25 | +30 | +20 | +25 | +25 | +20 | 0 |
Fate Points:2
AP Cost: 80
Kroot:
Skills: Awareness, Dodge, Language (Tau, Kroot, Low Gothic), Stealth
Weapon Groups: Low Tech, Kroot, Solid Projectile
Talents: Heightened Senses (Sight, Sound), Kroot-Mercenary
Traits: Eater of the Dead, Field Craft, Kroot Beak, Kroot Physiology, Unnatural Toughness (+1), Unnatural Strength (+1)
Equipment: Kroot Rifle, Mono-Knife, Kroot Leathers, Kroot Modified Void Suit, Microbead
Limitations: Xenos Physiology, Xenos Technology, Corruption Resistant (Modified), Non-Psychic
Go to Background Traits and choose either a Race or General Trait.
Limitations:
Xenos Physiology: Any other racial Medicae tests and associated drugs are at a -20% to tests to heal or provide medical aid. Roll 1d10 for drugs, 1: You take 1d10 further damage to wounds, skipping toughness. 2-7:No effect. 8+: Effect as intended (heal or what not). Aspirin may kill you. Xenos Technology: Any other racial Tech-Use tests are at -20% when used upon your race's equipment. Speak Not Unto The Alien: You take a -20% to social tests to interact with other races. Especially those from the Imperium of Man. Corruption Resistant (Modified): You lose 1 point of Toughness Bonus for every 20 points of Corruption. Non-Psychic: Power Rating of powers targeting you count as 2 lower, to a minimum of 0 (ineffectual).
Xenos Physiology: Any other racial Medicae tests and associated drugs are at a -20% to tests to heal or provide medical aid. Roll 1d10 for drugs, 1: You take 1d10 further damage to wounds, skipping toughness. 2-7:No effect. 8+: Effect as intended (heal or what not). Aspirin may kill you. Xenos Technology: Any other racial Tech-Use tests are at -20% when used upon your race's equipment. Speak Not Unto The Alien: You take a -20% to social tests to interact with other races. Especially those from the Imperium of Man. Corruption Resistant (Modified): You lose 1 point of Toughness Bonus for every 20 points of Corruption. Non-Psychic: Power Rating of powers targeting you count as 2 lower, to a minimum of 0 (ineffectual).
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