Bkg - Orks
Attributes:
Roll 2d10+Value below for core attributes...
Ork Boy:
Fate Points: 2
AP Cost: 70
Skills: Athletics, Commerce, Common Lore (Orks, War), Intimidate, Language (Orc, Low Gothic)
Weapon Groups: Low Tech, Ork
Talents: Bulging Biceps, Hardy, Iron Jaw, True Grit
Traits: Mob Rule, Non-Imperial, Ork Origins (Klan), Well'Ard, Made Fer Fighting, Make It Werk, Might Makes Right, Sturdy, Unnatural Toughness (+2), Unnatural Strength (+2)
Equipment: Webbing & Pouches, Slugga (3 Reloads), Choppa, Ork Armor, Stikkbombs (2)
Limitations: Xenos Physiology, Xenos Technology, Speak not unto the Alien, Corruption Resistant.
Ork Nob:
Fate Point: 2
AP Cost: 95
Skills: Athletics, Commerce, Common Lore (Orks, War), Intimidate, Language (Orc, Low Gothic)
Weapon Groups: Low Tech, Ork
Talents: Bulging Biceps, Hardy, Iron Jaw, True Grit
Traits: Mob Rule, Non-Imperial, Ork Origins (Klan), Well'Ard, Made Fer Fighting, Make It Werk, Might Makes Right, Sturdy, Unnatural Toughness (+2), Unnatural Strength (+2)
Equipment: Webbing & Pouches, Slugga (3 Reloads), Choppa, Ork Armor, Stikkbombs (2), 1 of: Kombi-Weapon (Shoota & 1 of: Burna, Snazzgun or Booma), or Big Shoota, Kustom Booma or Dakkagun (3 Reloads for choice).
Limitations: Limitations: Xenos Physiology, Xenos Technology, Speak not unto the Alien, Corruption Resistant.
Roll 2d10+Value below for core attributes...
Ork Boy:
WS | BS | Str | Tgh | Ag | Int | Per | WP | Fel | Inf |
+25 | +10 | +25 | +25 | +20 | +15 | +20 | +20 | +15 | 0 |
Fate Points: 2
AP Cost: 70
Skills: Athletics, Commerce, Common Lore (Orks, War), Intimidate, Language (Orc, Low Gothic)
Weapon Groups: Low Tech, Ork
Talents: Bulging Biceps, Hardy, Iron Jaw, True Grit
Traits: Mob Rule, Non-Imperial, Ork Origins (Klan), Well'Ard, Made Fer Fighting, Make It Werk, Might Makes Right, Sturdy, Unnatural Toughness (+2), Unnatural Strength (+2)
Equipment: Webbing & Pouches, Slugga (3 Reloads), Choppa, Ork Armor, Stikkbombs (2)
Limitations: Xenos Physiology, Xenos Technology, Speak not unto the Alien, Corruption Resistant.
Ork Nob:
WS | BS | Str | Tgh | Ag | Int | Per | WP | Fel | Inf |
+25 | +10 | +30 | +30 | +20 | +15 | +20 | +20 | +15 | 0 |
Fate Point: 2
AP Cost: 95
Skills: Athletics, Commerce, Common Lore (Orks, War), Intimidate, Language (Orc, Low Gothic)
Weapon Groups: Low Tech, Ork
Talents: Bulging Biceps, Hardy, Iron Jaw, True Grit
Traits: Mob Rule, Non-Imperial, Ork Origins (Klan), Well'Ard, Made Fer Fighting, Make It Werk, Might Makes Right, Sturdy, Unnatural Toughness (+2), Unnatural Strength (+2)
Equipment: Webbing & Pouches, Slugga (3 Reloads), Choppa, Ork Armor, Stikkbombs (2), 1 of: Kombi-Weapon (Shoota & 1 of: Burna, Snazzgun or Booma), or Big Shoota, Kustom Booma or Dakkagun (3 Reloads for choice).
Limitations: Limitations: Xenos Physiology, Xenos Technology, Speak not unto the Alien, Corruption Resistant.
Go to Background Traits to chose a Klan and then onwards.
Limitations:
Xenos Physiology: Any other racial Medicae tests and associated drugs are at a -20% to tests to heal or provide medical aid. Roll 1d10 for drugs, 1: You take 1d10 further damage to wounds, skipping toughness. 2-7:No effect. 8+: Effect as intended (heal or what not). Aspirin may kill you.
Xenos Technology: Any other racial Tech-Use tests are at -20% when used upon your race's equipment.
Speak Not Unto The Alien: You take a -20% to social tests to interact with other races. Especially those from the Imperium of Man.
Corruption Resistant: You do not gain corruption based mutation from chaos powers. You can still lose your mind.
Xenos Physiology: Any other racial Medicae tests and associated drugs are at a -20% to tests to heal or provide medical aid. Roll 1d10 for drugs, 1: You take 1d10 further damage to wounds, skipping toughness. 2-7:No effect. 8+: Effect as intended (heal or what not). Aspirin may kill you.
Xenos Technology: Any other racial Tech-Use tests are at -20% when used upon your race's equipment.
Speak Not Unto The Alien: You take a -20% to social tests to interact with other races. Especially those from the Imperium of Man.
Corruption Resistant: You do not gain corruption based mutation from chaos powers. You can still lose your mind.
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