Bkg - Legionary Initiate

Attributes:
Roll 2d10+Value below for core attributes...
WS BS Str Tgh Ag Int Per WP Fel Inf
+25 +25 +25 +25 +25 +25 +25 +25 +25 +1d10

Fate Points: 3
AP Cost: 100

Legionary Initiate:
Chapter Bonus: +5% to any two attributes.
Skills: Athletics, Awareness, Common Lore (Chapter Version of the Long War, War), Dodge, Navigate (Surface), Parry, Stealth, Survival
Weapon Groups: All Imperial at Known, excluding Exotics.
Talents: Ambidextrous, Bulging Biceps, Heightened Senses (Sight, Sound), Legion Weapon Training, Quick Draw, True Grit
Traits: Unnatural Strength (2), Unnatural Toughness (2), No Penalty for Fatigue, Resistance (Poison +20), Reroll Tests Vs. Gas, Asphyxiation, Heat/Cold
Equipment: Full Carapace, Legion Bolt Pistol (3 Reloads), Legion Combat Knife, Legion Frag & Krak Grenades (3 each), Combat Webbing, Rope & Grapnel, Flares (10ea), one of: Legion Combat Shotgun, Legion Flamer, Legion Boltgun (3 Reloads per choice)
Limitations: Legion supplies are 1 tier more scarce unless on Chaos Aligned worlds.
Where Next?:
Choose a Chapter from the Background Traits , and gain the Solo and Squad mode options. Bear in mind that these will only be useable with your own chapter mates, as your heritage does not include the widespread use of other chapter systems prior to actual gameplay.   Of note.. You do not gain any further from Role or Role Traits, so you would move to additional equipment or spending remaining AP.

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