Bkg - Eldar

Attributes:
Roll 2d10+Value below for core attributes...
Craftworld:
WS BS Str Tgh Ag Int Per WP Fel Inf
+25 +25 +25 20 +30 +25 +30 +25 +20 0
Fate Points:2
AP Cost:90

Skills: Awareness, Common Lore (Eldar, War, Imperium), Inquiry, Language (Eldar, Low Gothic), Trade (Any 1)
Weapon Groups: Low Tech, Eldar
Talents: Catfall, Cultural Adaptation (Imperium), Heightened Senses (Sight, Sound), Jaded
Traits: Keen Senses, Matchless Grace, Speak not unto the Alien, Soul's Nemesis, Unnatural Agility (+1)
Equipment: Mesh Cloak, Waystone Gem, Translator Unit (75% accuracy), Shuriken Pistol (3 Reloads), Mono-Knife
Limitations: Xenos Physiology, Xenos Technology, Speak Not Unto The Alien

Exodite:
WS BS Str Tgh Ag Int Per WP Fel Inf
+20 +30 +25 +20 +30 +25 +30 +25 +20 0
Fate Points:3
AP Cost: 80

Skills: Awareness, Common Lore (Eldar, War, +1 Other Race or group), Inquiry, Language (Eldar), Trade (Any 1)
Weapon Groups: Low Tech, Eldar
Talents: Catfall, Crack Shot, Deadeye Shot, Heightened Senses (Sight, Sound), Jaded
Traits: Keen Senses, Matchless Grace, Speak not unto the Alien, Soul's Nemesis, Unnatural Agility (+1)
Equipment: Mesh Cloak, Waystone Gem, Translator Unit (75% accuracy), Shuriken Pistol (3 Reloads), Mono-Knife
Limitations: Xenos Physiology, Xenos Technology, Speak Not Unto The Alien

Drukhari:
WS BS Str Tgh Ag Int Per WP Fel Inf
+30 +20 +20 +30 +30 +20 +30 +30 +20 0
Fate Points:2
AP Cost:100
Skills: Acrobatics, Awareness, Common Lore (Dark Eldar, War), Language (Eldar, Dark Eldar, 1 Slave Tongue (aka. Other Race)
Weapon Groups: Low Tech, Dark Eldar
Talents: Catfall, Disturbing Voice, Hatred (any 1), Heightened Senses (Sight, Sound), Paranoia, Jaded
Traits:Keen Senses, Matchless Grace, Speak not unto the Alien, Soul's Nemesis, Unnatural Agility (+1), Power Through Pain
Equipment: Mesh Cloak, Waystone Gem, Translator Unit (75% accuracy), Splinter Pistol (3 Reloads), Mono-Knife (2)
Limitations: Xenos Physiology, Xenos Technology, Speak Not Unto The Alien
Where Next?
Go on to Background Traits and choose a General or Racial Trait.
Limitations:
Xenos Physiology: Any other racial Medicae tests and associated drugs are at a -20% to tests to heal or provide medical aid.  Roll 1d10 for drugs, 1: You take 1d10 further damage to wounds, skipping toughness.  2-7:No effect. 8+: Effect as intended (heal or what not).  Aspirin may kill you.
Xenos Technology: Any other racial Tech-Use tests are at -20% when used upon your race's equipment.
Speak Not Unto The Alien: You take a -20% to social tests to interact with other races.  Especially those from the Imperium of Man.

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