Bkg - Basic Option
Attributes:
Roll 2d10+Value below for core attributes...
Ad. Astra Telepathica:
Skills: Awareness, Common Lore (Ad. Astra Telepathica), Deceive or Interrogation, Forbidden Lore (Warp), Psyniscience or Scrutiny, Channeling
Weapon Groups: Low tech, Las
Talents:
Equipment: Laspistol, 3 reloads, Staff or Whip, Light Flak Cloak or Flak Vest, Micro-bead or Psy-Focus, Personal Effects
Ad. Ministorum:
Skills: Commerce or Medicae (any 1), Common Lore (Ad. Admin), Language (High Gothic), Logic, Scholastic Lore (Any 1)
Weapon Groups: Low Tech, Las or Solid Projectile
Talents:
Equipment: Las pistol or stub pistol, 3 reloads, Imperial Robes, Auto-quill, Chrono, Data Slate, Medi-kit, Personal Effects
Ad. Arbites:
Skills: Awareness, Common Lore (Ad. Arbites, Underworld), Inquiry or Interrogtion, Intimidate, Scrutiny
Weapon Groups: Low Tech, Las or Solid Projectile, Shock
Talents:
Equipment: Shotgun or Laspistol, 3 reloads, Enforcer Light Carapace, Stimm (3 doses), Manacles, Lho-Sticks, Personal Effects
Ad. mechanicus:
Skills: Awareness or Operate (Pick 1), Common Lore (Ad. Mechanicus), Logic, Security, Tech Use (Imperial)
Weapon Groups: Low Tech, Solid Projectile
Talents: Mechadendrite Use (Utility)
Equipment: Autogun or Hand-cannon, 3 reloads, Mono-Task Servo Skull or Optical Mechadendrite, Imperial Robes, Sacred Unguents (2 doses), Personal Effects
Ad. Munitorum:
Skills: Athletics, Command, Common Lore (Regiment, War, Ad Munitorum), Dodge or Parry
Weapon Groups: Low Tech, Las or Solid Projectile
Talents:
Equipment: Lasgun (M36) or Autogun (Light or Heavy), 3 reloads, 1 frag grenade, Flak Vest and Helmet, Uniform, Gas Mask, Personal Effects.
Ad. Ministorum:
Skills: Charm, Command, Common Lore (Ad. Ministorum), Inquiry or Scrutiny, Language (High Gothic)
Weapon Groups: Low Tech, Flame or Solid Projectile
Talents:
Equipment: Hand flamer OR Warhammer & Stub Revolver, 3 reloads, Imperial Robes or Flack Vest, Backpack, Glow-Globe, Mono-task Servo Skull (Laud Hailer), Personal Effects
Criminal Cartel:
Skills: Charm, Scrutiny, Commerce, Common Lore (Underworld), Operate (Any 1)
Weapon Groups: Low Tech, Any 1
Talents:
Equipment: Pistol Weapon Suitable to Training, 3 Reloads, Shock Maul, Mesh Cloak or Carapace Chest Plate, Auspex, Chrono, Personal Effects
Heretek:
Skills: Deceive or Inquiry, Forbidden Lore (Any 1), Medicae (any 1) or Security, Tech Use (Imperial), Trade (Any 1)
Weapon Groups: Low Tech, Solid Projectile Talents:
Equipment: Stub Revolver, 3 Reloads, Expander or Manstopper Rounds (2 Reloads), Web Grenade (1), Combi-Tool, Flak Cloak, Filtration Plugs, De-Tox (1 Dose), Data-Slate, Lamp-pack, Personal Effects
Imperial Navy:
Skills: Athletics, Command or Intimidate, Common Lore (Imperial Navy), Navigate (Stellar), Operate (Aeronautica, Spaceship or Voidship)
Weapon Groups: Low Tech, Solid Projectile, Chain or Shock
Talents
Equipment: Combat Shotgun or Hand-Cannon, 3 Reloads, Chainsword or Shock Whip, Flak Coat, Rebreather, Microbead, Personal Effects
Mutant:
Skills: Acrobatics or Athletics, Awareness, Deceive or Intimidate, Forbidden Lore (Mutants), Survival
Weapon Groups: Low Tech, Solid Projectile
Talents:
Trait: 1 of list on DH2, P. 32
Equipment: Shotgun or Stub Revolver and Great Weapon, 3 reloads, Grapnel & Line, Heavy Leathers, Combat Vest, Stimm (2 Doses), Personal Effects
Outcast:
Skills: Acrobatics or Sleight of Hand, Common Lore (Underworld, Imperium), Deceive, Dodge, Stealth
Weapon Groups: Low Tech, Chain, Las or Solid Projectile
Talents:
Equipment: Autopistol or Las Pistol, 3 reloads, chainsword, Armored Bodyglove or Flack Vest, Injector, Obscura or Slaught (2 Doses), Personal Effects
Roll 2d10+Value below for core attributes...
WS | BS | Str | Tgh | Ag | Int | Per | WP | Fel | Inf |
+20 | +20 | +20 | +20 | +20 | +20 | +20 | +20 | +20 | +20 |
Ad. Astra Telepathica:
Skills: Awareness, Common Lore (Ad. Astra Telepathica), Deceive or Interrogation, Forbidden Lore (Warp), Psyniscience or Scrutiny, Channeling
Weapon Groups: Low tech, Las
Talents:
Equipment: Laspistol, 3 reloads, Staff or Whip, Light Flak Cloak or Flak Vest, Micro-bead or Psy-Focus, Personal Effects
Ad. Ministorum:
Skills: Commerce or Medicae (any 1), Common Lore (Ad. Admin), Language (High Gothic), Logic, Scholastic Lore (Any 1)
Weapon Groups: Low Tech, Las or Solid Projectile
Talents:
Equipment: Las pistol or stub pistol, 3 reloads, Imperial Robes, Auto-quill, Chrono, Data Slate, Medi-kit, Personal Effects
Ad. Arbites:
Skills: Awareness, Common Lore (Ad. Arbites, Underworld), Inquiry or Interrogtion, Intimidate, Scrutiny
Weapon Groups: Low Tech, Las or Solid Projectile, Shock
Talents:
Equipment: Shotgun or Laspistol, 3 reloads, Enforcer Light Carapace, Stimm (3 doses), Manacles, Lho-Sticks, Personal Effects
Ad. mechanicus:
Skills: Awareness or Operate (Pick 1), Common Lore (Ad. Mechanicus), Logic, Security, Tech Use (Imperial)
Weapon Groups: Low Tech, Solid Projectile
Talents: Mechadendrite Use (Utility)
Equipment: Autogun or Hand-cannon, 3 reloads, Mono-Task Servo Skull or Optical Mechadendrite, Imperial Robes, Sacred Unguents (2 doses), Personal Effects
Ad. Munitorum:
Skills: Athletics, Command, Common Lore (Regiment, War, Ad Munitorum), Dodge or Parry
Weapon Groups: Low Tech, Las or Solid Projectile
Talents:
Equipment: Lasgun (M36) or Autogun (Light or Heavy), 3 reloads, 1 frag grenade, Flak Vest and Helmet, Uniform, Gas Mask, Personal Effects.
Ad. Ministorum:
Skills: Charm, Command, Common Lore (Ad. Ministorum), Inquiry or Scrutiny, Language (High Gothic)
Weapon Groups: Low Tech, Flame or Solid Projectile
Talents:
Equipment: Hand flamer OR Warhammer & Stub Revolver, 3 reloads, Imperial Robes or Flack Vest, Backpack, Glow-Globe, Mono-task Servo Skull (Laud Hailer), Personal Effects
Criminal Cartel:
Skills: Charm, Scrutiny, Commerce, Common Lore (Underworld), Operate (Any 1)
Weapon Groups: Low Tech, Any 1
Talents:
Equipment: Pistol Weapon Suitable to Training, 3 Reloads, Shock Maul, Mesh Cloak or Carapace Chest Plate, Auspex, Chrono, Personal Effects
Heretek:
Skills: Deceive or Inquiry, Forbidden Lore (Any 1), Medicae (any 1) or Security, Tech Use (Imperial), Trade (Any 1)
Weapon Groups: Low Tech, Solid Projectile Talents:
Equipment: Stub Revolver, 3 Reloads, Expander or Manstopper Rounds (2 Reloads), Web Grenade (1), Combi-Tool, Flak Cloak, Filtration Plugs, De-Tox (1 Dose), Data-Slate, Lamp-pack, Personal Effects
Imperial Navy:
Skills: Athletics, Command or Intimidate, Common Lore (Imperial Navy), Navigate (Stellar), Operate (Aeronautica, Spaceship or Voidship)
Weapon Groups: Low Tech, Solid Projectile, Chain or Shock
Talents
Equipment: Combat Shotgun or Hand-Cannon, 3 Reloads, Chainsword or Shock Whip, Flak Coat, Rebreather, Microbead, Personal Effects
Mutant:
Skills: Acrobatics or Athletics, Awareness, Deceive or Intimidate, Forbidden Lore (Mutants), Survival
Weapon Groups: Low Tech, Solid Projectile
Talents:
Trait: 1 of list on DH2, P. 32
Equipment: Shotgun or Stub Revolver and Great Weapon, 3 reloads, Grapnel & Line, Heavy Leathers, Combat Vest, Stimm (2 Doses), Personal Effects
Outcast:
Skills: Acrobatics or Sleight of Hand, Common Lore (Underworld, Imperium), Deceive, Dodge, Stealth
Weapon Groups: Low Tech, Chain, Las or Solid Projectile
Talents:
Equipment: Autopistol or Las Pistol, 3 reloads, chainsword, Armored Bodyglove or Flack Vest, Injector, Obscura or Slaught (2 Doses), Personal Effects
Choose one option, and gain the listed Skills, Talents, Traits and Equipment.
Where next?
Choose a General Background Train from the list at Background Traits and then move to Role Options...
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