Bkg - Astartes Scout

Attributes:
Roll 2d10+Value below for core attributes...
WS BS Str Tgh Ag Int Per WP Fel Inf
+25 +25 +25 +25 +25 +25 +25 +25 +25 See Renown System

Fate Points: 3
AP Cost: 100

Astartes Scout Initiate:
Chapter Bonus: Gain +5% to any two starting characteristics. Use Deathwatch Supplement as available guide.
Skills: Athletics, Awareness, Common Lore (Chapter), Dodge, Navigate (Surface), Parry, Scholastic Lore (Codex Astartes), Stealth, Survival
Weapon Groups: All Imperial at Known, not including Exotics.
Talents: Ambidextrous, Astartes Weapon Training, Bulging Biceps, Heightened Senses (Sight, Sound), Quick Draw, True Grit
Traits: Unnatural Strength (2), Unnatural Toughness (2), No Penalty for Fatigue, Resistance (Poison +20), Reroll Tests Vs. Gas, Asphyxiation, Heat/Cold.
Equipment: Deathwatch Scout Armor, Astartes Bolt Pistol (3 Reload and As Needed), Astartes Combat Knife, Astartes Frag & Krak Grenades (3 Each), Astartes Combat Webbing, Astartes Grapnel, Stalker Flares (10), One Of: Astartes Assault Shotgun, Astartes Sniper Rifle, or Astartes Stalker Pattern Bolter (3 Reloads for chosen option).
Where Next?
Choose a Chapter from the Background Traits, and gain the Solo and Squad mode options.  Bear in mind that these will only be useable with your own chapter mates, as your heritage does not include the widespread use of other chapter systems prior to actual gameplay. 
  Of note..
You do not gain any further from Role or Role Traits, so you would move to additional equipment or spending remaining AP.

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