Equipment Sizes


Equipment Sizes


Table of Contents

  Finding its origin within the Player's Handbook (p.145), this section of rules offers a more realistic take on the different sizes equipment in the game can take. For example, a burly half-orc won't fit in a halfling's leather armour, or a dwarves' chainmail. And a they would be swallowed up by a goliath's or a cloud giant's elegant robe.   By using these optional rules, the GM's can impose a bit more realism to the situation which might provide more immersion and another way to spend your cash. For example, a suit of plate armor made for one human might not fit another one without significant alterations. When adventurers find armor, clothing and similair items are made to be worn they might need to visit an artisan to adjust the fitment.  

Armor Refitting


Every armor will come with a cost, depending on the rarity of the armor. Magical armor will be even more expensive to resize.  

• Refitting Mundane Armour

Every nonmagical armor will have a cost of 15% of the original armor cost. For example: Leather armor normally costs 10GP, so if a player wants to resize the armor, they would have to pay 15% of the normal cost. In this case would that be 2 gold (1,5 rounded up).   Example: Splint armor normally costs 200 GP, so if a player wants to resize the armor, they would have to pay 15% of the normal cost. In this case would that be 30GP.  

• Refitting Magical Armour

Magic armor (included +1, +2, +3) needs more attention so the cost will be higher. If the armor is magical and they want it to be resized, we first have to look at what kind of rarity the armor is:  
  • For Common armor, take 15% of the original cost.
  • For Uncommon armor, take 20% of the original cost.
  • For Rare armor, take 25% of the original cost.
  • For Very Rare armor, take 30% of the original cost.
  • For Legendary armor, take 40% of the original cost.