Building in Stella Casus

"Each of us is carving a stone, erecting a column, or cutting a piece of stained glass in the construction of something much bigger than ourselves."
- Adrienne Clarkson
 

Goal of these rules

At its core, the Stella server is a D&D 5e server. The following rules are meant and designed to connect to D&D 5e, the things you can built will grant benefits which can be used to prepare yourself for the adventures ahead. They may also be built in the favour of expanding the range of options for adventure to come, but in turn might also require adventures to be undertaken so that they can be built.   Currently this is the first edition of these roles that will be put to work, and it is to be expected that they may receive multiple revisions over time. If you have any feedback while using the system, we urge you to report it to us so that we can take it into consideration. Changes might not be made overnight, though feedback will definetely be taken seriously.
 

Basics: Building Supplies

To start off with the basics, we will first explain the necessary resource to start building. ‘Building Supplies’ is the collective name for all necessary resources needed to construct a building. One unit of Building Supplies has a value of 10 gold pieces, but they are also available in decimals. Building supplies can be gathered during missions or bought from appropriate traders. They can also be created by combining 10 Crafting Supplies into 1 Building Supply, this process is irreversible.   Building Supplies are a communal resource, everyone can add to the present stockpile and make use of the Building Supplies that are stored within.
 

Basics: The Necessities

To be able to construct a building, you to meet certain requirements. To start, a plan and a plot of land to construct a building are required. Then, laborers and building supplies are needed to start and finish the construction. Its also important to determine what category of building you will attempt to construct. This influences the final cost in building supplies, as well as the construction time. There are in total 8 categories that you must pick from. Four of these define the size of the building, the four others determine the complexity.
 
The formula for construction cost in building supplies is as follows:
Building Size * Complexity = Cost in Building Supplies (Rounded up).  
The formula for construction time in weeks is as follows:
Cost in Building Supplies / 16 (Rounded up) = Construction time in weeks.    

"Size (Average Building Supplies)":

 
  • Small (25) - Examples: Sheds, Cabins, One-Room Homes, One-Room Expansions.
  • Medium (250) - Examples: Farmhouses, Barns, Townhouses.
  • Large (2250) - Examples: Condominiums, Churches, Town Halls, Small Castles, Manors.
  • Huge (22500) - Examples: Large Castles, Cathedrals, Palaces.

"Complexity (Factor)":

 
  • Simple (1) - Example: Crude, Functional, Unfurnished.
  • Moderate (1,33) - Example: Cosy, Furnished, Renovations, Simple Workshops.
  • Complex (1.66) - Example: Waterpipes, Heat-systems, Distilleries, Artisan Workshops.
  • Extemely Complex (2) - Example: Laboratories, Observatories, Portal Hubs.
 
**Disclaimer:
Keep in mind that the above-mentioned examples are just that, examples. These are meant to form a guideline for all of us. Depending on the nature of the project and its details, GM’s might propose varied sizes and complexities which can change the expected cost of a construction project. A constructive discussion can be held, but the GM’s words remain final.
 

Basics: Labour

Within the construction system there are two categories of workers present at the construction site. These are either Labourers, Artisans, or a mixture of both.   Artisans are any construction workers that have an applicable tool proficiency that can help speed up the job. For example, a wooden cabin can be built quicker with the assistance of a carpenter, while a well can be built quicker with the assistance of a stonemason. An artisan that works on a construction project will produce 2 weeks’ worth of labour. In essence, an Artisan is twice as productive when they can apply their tool proficiency.   Labourers are any and all construction workers that either have no tool proficiency at all or cannot apply their proficiency to the current project. A labourer produces 1 weeks’ worth of labour.   An important note to keep in mind that certain projects have minimum construction times. More labourers do not always equal more productivity, as only so many things can be done at once. While it is encouraged to make use of the hands available, a project can never be finished in less time than half the expected time necessary.