Soundweaver
“Traveling through the air, seeking the ear of those who listen, sound waves shape one of the most vital human senses. Though invisible to the eye, they carry power — subtle, swift, and often underestimated. But to the mage who studies them, their every motion can be seen, felt, and controlled. The Soundweaver bends these waves to their will, amplifying vibrations into resonant force, crafting shockwaves, disorienting echoes, or destructive harmonics. What others hear as noise, the Soundweaver harnesses as weapon and art, unleashing the raw, unseen power of sound itself”
The Soundweaver specializes in the magic art of sound collection. They force the creation of loud sounds in their surroundings in order to collect the large sound waves and unleash them as destructive magical energy. They carry a sonic chakram that can be thrown at the environment in order to create noises. Said noises are then collected in order to be released into magical forwards-facing sound bursts that damage enemies, daze them and push them back.
Abilities:
Throw Chakram - You throw your chakram at a chosen direction, striking an environmental object in order to create noise:
- Metal - Striking metal will cause a loud noise.
- Wood - Striking wood will cause no noise and cause your Chakram to get stuck until retrieved.
- Stone - Striking stone will cause a quiet noise and cause small rocks to fall, creating more noise.
- Earth/Sand - Striking earth or sand will make no noise but will splash grains of sand forward, possibly blinding any in it’s path.
- Glass - Striking glass will cause the loudest noise possible and break the glass.
Ricochet Chakram - You channel focus in order to ricochet the chakram at least 3 times, creating several noises.
Soundwave Burst - You spend a chosen amount of collected noise to release a forwards cone or a surrounding radius of sound magic, damaging, pushing and possibly dazing any enemy within.
Sound Illusion - You cast a humanoid illusion made of sound waves. This illusion can not only act as a distraction, but will mimic and replicate nearby noises (Speech, strikes, footsteps, etc.) and channel their sound waves to you. This illusion can be moved on it’s turn and will remain until concentration is broken.
Echo Reading - You slam the chakram onto the ground, focusing on the sound waves it creates to reveal nearby hidden enemies, passages or other.
Ultimate Ability - Resonant Cataclysm - For 3 turns, you absorb all sound without the need for throwing a chakram or having a sound illusion. You are able to use Soundwave Burst several times per turn, now able to concentrate a small ray onto a single enemy as well.