Rager

"The Rager is a fearsome force of nature—an individual whose fury fuels both triumph and tragedy. Channeling their raw, unchecked anger into devastating strength, the Rager becomes a whirlwind of destruction on the battlefield, tearing through enemies with relentless ferocity. Yet this power comes at a cost. When consumed by rage, they lose control, sometimes turning their fury toward friend as easily as foe.They are both revered and feared, driven by passion, scarred by aftermath."

Ragers are strong tanks who can Rage at will for 5 turns at a time. While Raging, you deal increased damage, have advantage and are automatically Hastened at all times, but you automatically roll every turn to lose control, causing the Rager to do as he wishes, which may include a fruitless action or attacking allies.

Abilities:

Rage State – You enter a state of Rage for the next 5 turns, giving; +2 Action Points, +2 to Damage Rolls, Advantage on attack rolls, resistance to physical attacks. After Raging, you suffer a state of physical fatigue in which you deal less damage and have low defense and low movement speed. The Rager only takes half healing power during Rage State.

Unstable Wrath (Passive) - At the beginning of each turn while Raging, you roll to possibly enter an uncontrollable state in which you will lose control and lose your turn, and possibly attack allies.

Controlled Carnage – Outside of Rage State, you use an action point to meditate and control yourself, allowing the next Unstable Wrath episode to target only enemies when you lose control.

Savage Momentum (Passive) - If you kill an enemy while raging, you unlock simple attacks as an extra bonus point this turn.

Feral Roar – During Rage State, you let out a roar of large radius size that rolls to Frighten nearby enemies, gives you extra movement speed and ignores attacks of opportunity.

Charge Attacks – You have an arsenal of charge attacks to use, like charging and attacking, charging and pushing, or charging and restraining, losing both your turn and the enemy's turn.

Beast Throw – While raging, you can grab even large creatures and throw them anywhere you can see in the battlefield. Higher Athletics rolls grant higher range for throwing, increased damage and even the possibility for a Force shockwave wherever the creature lands.

Ultimate Ability – Overrage – You enter a higher state of Raging for 4 turns. During this rage, you have to roll lower in order to lose control, have +3 action points, +3 to damage, and each attack causes a medium sized shockwave, pushing enemies back.

Subclass: Reaper Rager

The Reaper is a highly overmodified human, addicted to adding metallic and robotic implants to their bodies that increase performance. As a consequence of this addiction, Reapers' implants may drive their barely natural bodies into losing sanity and control temporarily.

Can be healed fully while in Rage mode if healing is of Mechanical nature. Magical healing only heals a quarter of it's potency at all times.

Attacks may trigger additional Electric damage

Type: Melee Tank

Weapon/Tool: Axe + Unarmed

Origin: Varied

Children