Netwalker

"The unseen is everywhere — from magic and spirits to forces once thought unknowable, hidden in plain sight. What once required study and sensitivity to perceive has, in the modern age, evolved. With the discovery of radio waves and digital frequency, the unseen has expanded into the cyber realm — a mirrored layer of reality that reveals what the physical world conceals. In this spectral grid, invisible streams of spiritual energy, human vulnerabilities, and machine malfunctions shimmer with clarity. Netwalkers are those who specialize in navigating this hidden dimension, attuned to its currents and capable of uncovering secrets, weaknesses, and patterns no ordinary eye could ever see. To walk the net is to see the truth behind the veil — and to use it."

The Netwalkers specialize in roaming the Cyber-Realm, noticing and hacking weaknesses from the other side. They enter the realm through stimulating their nerves and senses with machinery and cybernetic enhancements. While they may move around freely in the cyber-realm, their bodies remain stationary in the real realm, forcing one to find cover in order to remain safe in the battlefield.

Abilities:

Enter the Cyber-Realm – You use an action point to enter the cyber-realm, where you can move around freely while your real body remains stationary. In the Cyber-Realm, you may move freely with no limit, move through walls, and gain perfect awareness of all objects, enemies and such. You exit the Cyber-Realm whenever you wish during this turn or any following turn. While in the cyber-realm, you have an array of bonus actions to use, you can use 2-3 of these per turn in the Cyber-Realm, such as:

  • Scan Entity – You scan a creature or object to learn more about it, like elemental weaknesses, hidden statuses, etc.

  • Scan Environment – You release a wave of scanning that will reveal traps, weak points in terrain, power sources, etc.

  • Mark Vulnerability – You mark a target for increased damage with their vulnerability or weakness the next time said weakness is targeted.

  • Cyber-Interact – You interact with an object in the cyber-realm that will transfer to the real realm, like lockpicking a door, hacking a machine, or pushing an object.

  • Scramble Cast – You scramble the next spell cast by a creature you touch, delaying it by one turn.

Live Uplink (Passive) - You roll an additional hacker's dice that has a 50% chance of working or negating during each Perception and Investigation checks.

EMP Mines – You fire an EMP mine that will disable any electric component, gadget or object in a medium radius around it for one turn.

Shock Taggers – You release an array of tags randomly upon the battlefield. These tags can be interacted with in the Cyber-Realm to cause them to explode in lightning damage.

Glitch Movement – You mark up to 3 targets whose movement will glitch the next time you enter the Cyber-Realm, causing their position to be randomly displaced anywhere within 10ft.

Ultimate Ability – Cyber Overclock – You enter a mixed state in which you can be in the Cyber-Realm and act in the real realm at the same time. You are able to use Cyber-Realm bonus actions and real realm actions all at once per turn, for 3 turns. All entities and objects in the battlefield are constantly scanned during this time.

Type: Support

Weapon/Tool: Visor and Keyboard

Origin: Solaris

Children