Knight
"The Knight is a valiant warrior, renowned throughout history for defending their realms, sovereigns, and those they hold dear. With unwavering loyalty and formidable might, they have stood as pillars of strength for both noble kingdoms and tyrannical empires alike. Masters of a large blade, they embody a rare harmony between offense and defense—so much so that, in the heat of battle, a single knight has been known to stand victorious against overwhelming odds."
The Knight specializes in melee combat, having an even balance between attacking individual enemies, and swinging his claymore in a wide radius either forwards or around him. His ability to take more damage than the usual character highlights the significance of a tank class. Wearing heavy armor and swinging a large sword, the Knight is best suited to be in the center of battle, not only to take most of the hits and attention coming from the enemy side, but also to deal as much damage possible. The Knight can also unlock an extra action point when they make a kill, up to 2 – 4 times per turn depending on level.
Abilities:
Claymore Mastery (Passive) - Allows several attacks using the knight's large sword, including individual attacks, cleaving attacks, charging attacks, and more.
Unshakable Guard – Uses an action point to enter a state of guard, lowering your movement to 0, and intercepting any attacks to allies in an immediate melee radius. Damage done by attacks to the player are halved until the next turn, when the guard is broken.
Momentum Cleave – The Cleave attack is buffed if the Knight has used all of their movement points available in their current turn. Using Disengage at any time during said turn nulls this action from becoming active.
Ultimate Ability – Last Stand of Steel – For 2 turns, The Knight enters a desperate but valiant form in which he deals more damage, draws enmity to him, and momentarily motivates allies around him. If the Knight's HP drops below 0 during these 2 turns, he will restore full HP and go back to normal. If his HP does not drop below 0, he will be instantly knocked out after the 2 turns.

Type: Melee Tank
Weapon/Tool: Claymore
Origin: Varied