Hydra

The Hydra are a fascinating race of humans who dwell along the sunlit shores of Thalas’s countless islands. Unlike the adaptable Merfolk, who can live freely both above and below the surface, the Hydra exist in a delicate balance between the two realms. Their bodies are finely attuned to this equilibrium—too much time underwater deprives them of the air they need, yet too long in the sun leaves them parched and weakened.

Evolution has shaped them with long, powerful tentacles in place of legs, which allow them to propel themselves through the waters with incredible speed, gliding effortlessly between sea and shore. This agility enables them to hunt and gather swiftly before returning to the beaches and rocky inlets that serve as their homes, where the salt air and sunlight sustain their fragile physiology.

However, their speed comes with risk. The Hydra’s darting movements through shallow waters make them easy targets for predators, forcing their race to evolve remarkable defenses. They possess the ability to camouflage seamlessly within their surroundings, blending into coral reefs, sand, or stone, and when threatened, they can release a burst of blinding ink that clouds the sea in shimmering darkness. These gifts have allowed the Hydra to flourish as a peaceful and neutral people, rarely seeking conflict and instead choosing to live in harmony with the ocean’s rhythms. Their villages of coral and rock, half-submerged along the beaches, gleam with shells and polished stones, reflecting both their closeness to the sea and their quiet resilience. Among the races of Thalas, the Hydra are seen as a people of grace and adaptability—fragile in form, yet perfectly in tune with the balance between land and water.

SkillsExplanation
+4 Dexterity when in waterA Hydra's tentacles propulse them like a starship in the water, a feature that caused them to develop their iconic defensive features.
-4 Dexterity when outside of waterThe amount of tentacles a Hydra has may make it difficult to manage them all at once to traverse land
Proficient in PerceptionHydra have increased senses when it comes to sensing danger, movement or anything else out of the corner of their eyes.

AbilitiesExplanation
Balance of the Sea Life (Passive)You receive lowered stats if you do not balance being in a body of water with being in land properly.
Forced CamouflageYou force a camouflage of your skin. As it turns the colors of your surroundings, you automatically hide from any that have regular perception levels, and roll to hide from any with higher perception.
The heavier the rating of your armor worn is, the less effectiveness this has. Lighter, more revealing articles give you higher success of Camouflage.
Instinctual Camouflage (Reaction)You release a cloud of ink if melee struck when in critical health, or if it is a critical hit.
If in land, the ink may blind whatever creature it hits.
If in water, the ink will create a cloud, breaking visibility within.