Gunner
"The Gunner is a swift and deadly dual-pistol specialist—an agile combatant who thrives on high-skill execution and relentless mobility. Relying on advanced technology and finely crafted gunpowder weaponry, they excel at keeping a tactical distance while still applying relentless offensive force—making them a formidable threat from any angle."
The Gunner uses two pistols in combat, being able to either shoot precisely or scatter his shots for more range with less effectiveness. Each pistol having six rounds, the Gunner must reload the pistols individually when most convenient. When firing, you may choose Precision Fire, shooting one bullet from each pistol at one enemy, dealing full damage twice, or Barrage Fire, shooting two bullets from each pistol all at different enemies, dealing weaker damage. Pistols can be reloaded individually using a bonus action, and the reloading pistol will be unavailable to use the next turn. This urges the reloading of one pistol at a time to avoid being unable to shoot at all for one turn.
Abilities:
Cover – You may use a bonus action to take cover behind a suitable environmental object, like a barrel, wall corner, etc. Damage you take during taking cover is halved, and performing attacks do not remove you from cover. Cover is indefinite, but If the environmental object you're taking cover behind is destroyed, or you are pushed out of cover, you are forced out of cover and Dazed.
Ricochet Angle – You use an action point to ricochet a single bullet from one pistol off a surface. If an enemy is in sight of the ricochet and the attack lands, the enemy takes damage and must make an Intelligence check or be surprised as well.
Slide-Shot – If you have enough movement speed available, you can charge forward in a charge attack that fires two bullets and pushes the enemy back.
Recoil Reset (Reaction) – If you miss both shots during a Precision Fire, you may trigger a reaction that allows you to instantly reload both pistols.
Focused Trigger – You focus all of your energy into one shot that will ignore all resistances and attack with advantage. This shot will cause your pistol to have to cool down for one turn afterwards. If the enemy you attack with this ability is killed from it, your pistol does not have to cool down and it reloads instantly.
Ultimate Ability – Bullet Curtain – You enter a state in which each turn for 3 turns, you fire a cone barrage of bullets in a chosen direction. If attacked during this state, you take half damage, and teleport to the target that attacked you, releasing bullets in a small to medium radius and allowing your next turn to be closer to the enemy.

Type: Ranged DPS
Weapon/Tool: Dual-Wield Pistols
Origin: West Solaris -- Chronosia