Grandmaster
"The Grandmaster is a master tactician and arcane manipulator who treats the battlefield as a living chessboard. They specialize in mentally seizing control of lesser foes, temporarily overriding allied stats, and conjuring chess piece constructs to form defensive walls and apply strategic debuffs. The Grandmaster excels at positioning, influence, and action economy manipulation."
The Grandmaster specializes in setting up a square, 20ftx20ft board amongst the battlefield and performing abilities from within. Abilities cannot be performed outside of the conjured chessboard. Within the chessboard, the Grandmaster's magic thrives, and every turn, the player must make a total of two moves in the game of chess. The more of an advantage you have in the ongoing game of chess, the more effective your abilities are. Each turn, after playing chess, you may put your abilities to use either on enemies or allies.
Abilities:
Conjure Chessboard – You conjure your chessboard to make moves from within. You must play the game every turn to decide the level of your stats.
Enemy Pawn Seizure – You seize control over a lesser enemy, commanding them to either attack enemies or defend allies. You may free them as you wish, their command lasts for 4 turns.
Ally Override – You seize control over an ally, and all of their spells for the next 2 turns are rolled with your modifiers and stats added on.
Enemy Queen Seizure – You seize control over a greater enemy, rolling to break concentration on controlling any other Pawn/lesser enemy.
Grand Strategy – You summon Chess Pieces upon the battlefield in a straight line like a wall, In a defensive position, halving any ranged damage coming through it.
Stalemate – You cast a spell, selecting both a lesser enemy and an ally, and bringing both of their HP down to 1.
Strategic Castling – You select two creatures and cast a spell that swaps their locations.
Check Status – You mark an enemy. If they do not move from their current location (in a small radius) they will continue to take increased damage and higher chances of critical.
Ultimate Ability – Checkmate – This ability can be triggered as many times as possible, and is triggered when you win your game of chess. The board stretches out to encapsulate the entirety of the battlefield, and all lesser enemies fall under your control for the next 2 turns.