Gourmand
"The natural world is teeming with life—plants, animals, fruits, and countless other living organisms that yield nourishment in all forms. Nearly everything nature provides can be consumed, prepared, or brewed, if one only knows how. The Gourmand is a master of this knowledge—a culinary specialist driven by a deep passion for flavor, sustenance, and the delicate balance of nutrition. With an encyclopedic understanding of edible ingredients and how they interact, the Gourmand crafts warm, restorative meals that not only satisfy hunger but revitalize the spirit. On the battlefield, they serve as the quiet cornerstone of endurance—nourishing their weary comrades with food that fuels both the body and soul."
The Gourmand is a healer support class that specializes in using ingredients found to cook mid-battle with the help of magic, nourishing teammates and healing as well as providing stats. Ingredients must be either foraged or purchased. With a Gourmand in the party, only half of the usual ingredients are used for Long Rests. In the heat of battle, you can cook a meal using the required amount of turns, then deliver the meal unto allies. The specific meal cooked can provision anywhere between 3-7 times, which you may choose to use on many allies, a few, or even just one. After cooking a meal is done, you gain Chef's Dedication, doubling your movement speed and disregarding attacks of opportunity. Every ally fed after cooking a meal grants 6m to your movement speed.
Abilities:
Cook Battle Provisions – You enter a state of focused cooking which, depending on the meal selected, will take a specific amount of turns.
Examples of battle provisions:
Hearty Stew – Heals medium health, grants Wisdom modifier. 2 turns required, 5 uses
Quick Skillet – Heals small health, raises movement speed. 1 turn required, 3 uses.
Sweet Glaze – Heals negative status effects. 2 turns required, 3 uses
Glazed Roast – Heals high health. 2 turns required, 4 uses.
Spiced Noodles – Heals small health in radius when fed. 2 turns required, 5 uses.
Preserved Meals (Passive) - Before Long Rest, at camp, you may cook and preserve up to 5 meals. These preserved meals can be used the next day as bonus actions, and thrown to allies for use rather than delivered by hand.
Cooking Station – You use an action point to set down a cooking station for 4 turns, allowing you to reduce cook time by 1 turn.
Chef's Reflex – You may use a bundle of fresh ingredients on a downed ally to resurrect them.
Flavorful Buffs (Reaction) - If you take damage while you are cooking, you may trigger this reaction to add spices to your cooking and grant your meal buffs, like Mint Leaf granting a nulling of a concentration break.
Ultimate Ability – Grand Banquet – You summon a magical banquet in a location of your choice. Allies may report to the banquet to eat and heal as much as they wish at any time in the next 3 turns.

Type: Support
Weapon/Tool: Saucepan
Origin: New Drakin, Excavata Island