Goalbinder

"Along the crystal-clear, sun-drenched beaches of Canella Avaticana, a unique sport emerged from the heart of the nation’s vibrant coastal culture. Designed as a celebration of both community and skill, Goalbinding quickly became the beloved pastime of the hardworking people. Played atop the waves, the game challenges participants to master the rare and demanding art of water-walking magic, allowing them to sprint, pivot, and leap across the ocean’s surface as they battle for control of the ball. More than just a sport, Goalbinding became a unifying tradition, bringing entire communities together along the shoreline to cheer, compete, and revel in the shared joy of the sea and sport."

The Goalbinder is a famous ball-player who's honed skills in the game benefit in combat as well. Their knowledge in kicking an Impact Ball in certain angles, at certain speeds, and with immense strength, allows them to flourish in combat, hitting their enemies with a fast and painful curveball they never see coming. As a Goalbinder, you must kick your ball into enemies to deal damage, but must go retreat the ball afterwards wherever it lands in order to attack again. The first time an enemy is hit by the Goalbinder, they roll to become Dazed. Ricochets are always possible with the impact ball.

Abilities:

Mastery of the Waves (Passive) - As a Goalbinder, you can walk and sprint on any deep body of water.

Long Kick – You kick the impact ball in a straight line, reaching up to 20m and dealing high damage.

Precision Kick – You kick the impact ball in a curved manner, possibly reaching around corners and around enemies, reaching up to 10m and dealing medium damage.

Power Charge – If you are in a small radius near the ball but have no remaining movement, you unlock an action that allows you to charge at the ball and shoot it in a certain direction.

Dash Intercept (Reaction) - If an enemy comes in the immediate vicinity of the impact ball, you may trigger this reaction, allowing your Goalbinder to charge to the ball instantly and push the enemy away while taking the ball.

Danger Mode – If your impact ball is in unstable ground, like ice or fire, you may use a bonus action to trigger a ball mode where it glows with power and deals increased damage and raised critical chances if it is hit while in unstable ground.

Agility of the Arena – You use an action point to unlock Dash as a bonus action for the next 3 turns and increase it's movement speed.

Ultimate Ability – The Grand Play – For the next 3 turns, you may shoot the ball 3 times per turn, each time instantly teleporting to where the ball landed. During these 3 turns, damage is increased, and at the start of each turn, every enemy that sees you rolls a chance to be mesmerized and become hypnotized into your game.

Type: Ranged DPS

Weapon/Tool: Impact Ball

Origin: Canella Avaticana

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