General Rules
Stardust Fairy functions similarly to tabletop RPGs like Dungeons & Dragons, offering rich character development, tactical combat, and narrative progression. Below is a structured guide to how the game operates:
Elements of Combat:
- Core Stats:
- HP (Health Points): Represents physical vitality.
- AP (Aether Points): Represents magical energy reserve.
- Action Points: Dictate how many major actions can be taken during a turn.
- Bonus Points: Dictate how many Bonus actions can be taken during a turn.
- Movement Speed: The distance a character can move on their turn.
- Special Traits: Passive or active features unique to your race/class.
- Abilities & Spells:
- Start with a base set depending on your class.
- Learn or upgrade new ones as you level up.
- May cost AP, Action Points, or both.
- Leveling Up:
- Gained through experience points (EXP) awarded after encounters, milestones, and successful rolls.
- Increases stats, unlocks new abilities, or improves existing ones.
Combat is turn-based and facilitated by the Dungeon Master (DM):
- Turn Order:
- Determined by Initiative rolls at the start of combat.
- Each character and enemy gets one turn per round.
- Player Turn Actions typically include:
- Attack
- Cast Spell
- Use Item
- Interact (e.g., grab, open, push)
- Move (based on movement speed)
- Action Points (APts):
- Each action has a cost in Action Points.
- You can only perform actions if you have enough APts remaining.
- Movement:
- Limited per turn; terrain and obstacles may affect it.
Dice Mechanics
- Rolls Are Central to resolving actions:
- d20 Rolls for most skill checks, attacks, or spellcasting accuracy.
- Other Dice (d4, d6, d8, d10, d12) determine damage or effectiveness.
- Rolls can also determine:
- Success/Failure
- Critical Hits or Fumbles
- Effect Strength or Range
Resting & Resource Management
Your party's success depends heavily on managing your resources:
- Resting Types:
- Break (Short Rest):
- Takes ~1 hour.
- Restores a small portion of HP and AP.
- Can be used a limited number of times per day.
- Will restore specific abilities.
- Camp (Full Rest):
- Takes ~8 hours.
- Must be completed with the right amount of Food and Water
- Fully restores HP, AP, and Action Points.
- Must be done in a safe location or with a successful camp setup.
- Resource Monitoring:
- Exhaustion of HP = Knocked Out or Dead.
- Exhaustion of AP = No more spellcasting or Aether-based abilities.
- Monitor food, potion, and spell scroll supplies for survival and utility.
Role of the Dungeon Master (DM)
The DM is the story’s narrator and the controller of the world:
- Controls:
- Enemies
- NPCs
- Environmental effects
- Judges:
- Outcomes of dice rolls
- Results of creative actions not covered by rules
- Guides:
- Story pacing
- Quests and exploration
- Character growth and interaction
