General Rules

Stardust Fairy functions similarly to tabletop RPGs like Dungeons & Dragons, offering rich character development, tactical combat, and narrative progression. Below is a structured guide to how the game operates:

Elements of Combat:

  • Core Stats:
  • HP (Health Points): Represents physical vitality.
  • AP (Aether Points): Represents magical energy reserve.
  • Action Points: Dictate how many major actions can be taken during a turn.
  • Bonus Points: Dictate how many Bonus actions can be taken during a turn.
  • Movement Speed: The distance a character can move on their turn.
  • Special Traits: Passive or active features unique to your race/class.
  • Abilities & Spells:
  • Start with a base set depending on your class.
  • Learn or upgrade new ones as you level up.
  • May cost AP, Action Points, or both.
  • Leveling Up:
  • Gained through experience points (EXP) awarded after encounters, milestones, and successful rolls.
  • Increases stats, unlocks new abilities, or improves existing ones.

Combat is turn-based and facilitated by the Dungeon Master (DM):

  • Turn Order:
  • Determined by Initiative rolls at the start of combat.
  • Each character and enemy gets one turn per round.
  • Player Turn Actions typically include:
  • Attack
  • Cast Spell
  • Use Item
  • Interact (e.g., grab, open, push)
  • Move (based on movement speed)
  • Action Points (APts):
  • Each action has a cost in Action Points.
  • You can only perform actions if you have enough APts remaining.
  • Movement:
  • Limited per turn; terrain and obstacles may affect it.

Dice Mechanics

  • Rolls Are Central to resolving actions:
  • d20 Rolls for most skill checks, attacks, or spellcasting accuracy.
  • Other Dice (d4, d6, d8, d10, d12) determine damage or effectiveness.
  • Rolls can also determine:
  • Success/Failure
  • Critical Hits or Fumbles
  • Effect Strength or Range

Resting & Resource Management

Your party's success depends heavily on managing your resources:

  • Resting Types:
  • Break (Short Rest):
  • Takes ~1 hour.
  • Restores a small portion of HP and AP.
  • Can be used a limited number of times per day.
  • Will restore specific abilities.
  • Camp (Full Rest):
  • Takes ~8 hours.
  • Must be completed with the right amount of Food and Water
  • Fully restores HP, AP, and Action Points.
  • Must be done in a safe location or with a successful camp setup.
  • Resource Monitoring:
  • Exhaustion of HP = Knocked Out or Dead.
  • Exhaustion of AP = No more spellcasting or Aether-based abilities.
  • Monitor food, potion, and spell scroll supplies for survival and utility.

Role of the Dungeon Master (DM)

The DM is the story’s narrator and the controller of the world:

  • Controls:
  • Enemies
  • NPCs
  • Environmental effects
  • Judges:
  • Outcomes of dice rolls
  • Results of creative actions not covered by rules
  • Guides:
  • Story pacing
  • Quests and exploration
  • Character growth and interaction