Firecracker
"A loud, explosive melee combatant, the Firecracker fuses brute force with dazzling firework spectacles. Every swing ignites bursts of flame, light, and smoke — disorienting enemies, disrupting formations, and lighting up the battlefield. The Firecracker dances between chaos and precision, turning celebrations into weapons."
The Firecracker uses a large axe fitted with holes that store gunpowder, emitting cracks and pops of sound and light that can daze enemies with each swing of the axe. They are experts in using gunpowder-based items in battle, igniting fireworks that damage, confuse, and blind enemies. Each swing of the Firecracker's axe can roll a low chance to daze or blind enemies in an immediate vicinity. You have a pool of Firework Charges that you can recharge by taking a turn. When you use Recharge Charges, you unlock 2 stacks of charges next turn.
Abilities:
Flare Swing – Use 1 Firework Charge to swing your axe with exploding fireworks, dealing additional Fire damage.
Sky Bloom Uppercut – Use 2 Firework Charges to inflict an uppercut on an enemy that releases fireworks upon the air, dealing Fire damage in a small radius and rolling to inflict Dazed or Blind in a medium radius, allies included.
Colorburst Trail – Use an action point to infuse fireworks into your boots, cracking fireworks as you move. You leave behind a trail of smoke that can obscure anyone behind the trail. Enemies who attempt attacks of opportunity while you're leaving a trail will instead be damaged by the fireworks.
Fuse-Kick Detonator – You light a bomb trap-like firework and throw it in a chosen spot in the battlefield. Enemies coming near it will cause it to explode. This can be used to ignite flammable ground and such instantly.
Festival Howl – You ignite and throw a loud whistling firework that rolls a high chance to break concentration or apply Frightened in a medium radius.
Comet Leap (Reaction) - If you are pushed by an enemy or spell, you may trigger this reaction, leaving behind a small cloud of gunpowder from where you were pushed, exploding in critical Fire damage if anyone comes close. This reaction may also, more rarely, trigger if you Jump.
Ultimate Ability – Skystorm Barrage – You release a mass wave of fireworks upon the sky. Over the next 3 turns, Fireworks will rain down in spots unseen by the enemy but can be predicted by allies. Homing Fireworks will lock in on specific enemies if they roll maximum damage, close to maximum damage, or critical hits during these turns, and attack them during the same turn.

Type: Melee DPS
Weapon/Tool: Sparkaxe
Origin: Carow