Dragonkin
"The dragons of Natura, once revered as divine and untouchable, were betrayed and mercilessly hunted—driven to the brink of extinction by fear and greed. Now, they are few in number, their presence a rare and powerful echo of an age long past. Some worship them as gods, others curse their existence, but most tremble at the mere thought of their fury. Longing only for peace, the remaining dragons live in isolation, hidden from the world that once turned on them. The Dragonkin is a rare figure—one who has endured unimaginable trials to earn the trust of one of these ancient, majestic beings. Through a sacred bond forged in fire and hardship, the Dragonkin rides into battle not alone, but with a living legend at their side."
The Dragonkin commands a dragon companion, roaming in the clouds. From the ground, they issue commands that will unleash destruction upon their enemies. As a downside, if indoors or underground, the Dragon cannot act directly, and the Dragonkin must conjure it's attacks instead, taking 1 turn for each ability to conjure. Your dragon will become tired after continuous use of his actions and must cooldown, prevent yourself from using his actions back-to-back too often. As Dragonkin, you can also melee attack using your sharp armored gauntlets.
Abilities:
Dragon Commands – You command your dragon to do any of the following:
Scorch Line – The dragon breathes a line of fire across the battlefield
Meteor Spit – The dragon fires a large fireball, causing an explosion.
Meteor Missiles – The dragon fires much smaller, homing fireballs that target enemies.
Swooping Gale – The dragon performs a flyby at fast speeds, causing winds that push every creature on the battlefield in a chosen direction.
Dragon's Invocation (Passive) - Every dragon ability must be invoked if the dragon is unable to reach the battlefield (If located indoors, underground, etc.) Invoking an ability takes 1 turn. Invocations can have their concentration broken.
Essence Recall – You use an action point to gather your dragon's energy and use any of his abilities yourself the next turn. On the next turn, you can breathe fire, fly in any direction, and you are resistant to Fire damage.
Ultimate Ability – Cataclysmic Event – You command your dragon to land and cause chaos. He may land outside of the battlefield's border, at any direction that isn't ocean. Upon landing, the ground will shake, each enemy will roll to become Prone. From the ground, the dragon can breathe fire and throw fireballs twice as strong. This lasts for 2 turns.

Type: Ranged DPS
Weapon/Tool: Armored Gauntlets + Dragon
Origin: Medalla