Black Mage

"The Black Mage is a volatile spellcaster who favors breadth over depth, forsaking mastery of a single element to command a vast array of destructive forces. Wielding fire, frost, lightning, earth, wind, and shadow—not with delicate precision, but with chaotic versatility—they overwhelm foes through sheer elemental variety."

As the most common type of mage, Black Mages have long stood beside warriors on the battlefield, adapting swiftly to the flow of combat. Their deep knowledge of multiple affinities allows them to exploit enemy weaknesses, contributing to countless victories throughout the millennia."

The Black Mage uses a staff to channel their magic through. They specialize in the use of cantrips and spells that deal average damage, but vary widely in affinity. Being a more versatile class, they can lack the ability to do too much damage on their own, but as a participating member of a full party, their support-like offense can be the winning key in a battle.

Abilities:

Elemental Spectrum (Passive) - Throughout the first few levels, you unlock a weak cantrip for each base magical affinity, including Fire, Ice, Thunder, Wind, Earth, and Water.

Elemental Attack – You unlock Ray attacks of each base magical affinity:

Ray of Fire

Ray of Ice

Ray of Thunder

Ray of Wind

Ray of Earth

Ray of Water

Arcanist's Reach – As a bonus action, you can concentrate on a specific affinity for your next turn to lock your skillset to abilities of only that affinity and deal +1 damage with any of them.

Cross-Weave Casting – You cast a spell on your staff that, if you land a spell of two different affinities anytime in the next 2 turns, the second spell will activate a surge in a medium radius that will grant a random elemental weakness to enemies in the surge for 2 turns.

Unstable Chain (Reaction) – If you attack an enemy's elemental weakness successfully, you may redirect half of it's damage to another creature in sight, changing it's affinity if desired.

Overload Pulse – You shoot three narrow cones of elemental power at once. All three cones must be of different elemental affinity. If a single enemy is affected by more than just one elemental type, they may become Disoriented.

Mana Veil – You shroud yourself in an elemental aura of your choosing for 3 turns. Enemies will have advantage on you, but anyone damaging you will take damage of the affinity your aura is.

Ley Lines – You conjure an arcane sigil on the ground for 4 turns. While standing on this arcane sigil, you:

Gain an extra bonus action.

Range is doubled

Concentration is harder to break

Your attacks deal slightly more damage

Ultimate Ability – Elemental Collapse – All enemies present become vulnerable to all magic affinity types for 4 turns. If a specific enemy was resistant to a specific affinity prior, they lose resistance but do not become vulnerable. During this time, the Black Mage can freely fly around, and has increased movement speed.

Type: Magic DPS

Weapon/Tool: Staff

Origin: Varied

Children