Batkind
Batkind are a race of bat-like humans, known for their powerful physiques and natural ability to fly, thanks to the large wings that extend from their backs. Unlike their animal counterparts, Batkind are not creatures of the night—instead, they thrive in sunlight. Exposure to the sun triggers a surge of endorphins that amplifies their already impressive strength, making them formidable in both aerial combat and physical endurance. Their unique blend of might and mobility sets them apart as both warriors and high-speed scouts in the heat of battle.
| Skills | Explanation |
|---|---|
| +1 Strength | Vicious beings, Batkind are not afraid to use their sharp claws and teeth |
| +1 Intelligence | Although known for being violent, Batkind are very self-conscious, and constantly follow studies and knowledge. |
| Proficient in Intimidation | Wether the stereotype is proved or not, every Batkind knows they can use their feared reputation to their advantage. |
| Abilities | Explanation |
|---|---|
| Unchained Forever (Passive) | When you reach critical health, you roll to lose control and enter a violent rage, in which all, ally or foe, may feel it's consequences. |
| A Creature of the Sun (Passive) | Your stats are boosted during sunlit daytimes, and lowered during nighttime. |
| Flight (Passive) | You can fly additionally to walking. |
Type: Uniplanetary
Origin: Citrine Valenzia, Diamante
Appearance: Furry, bat wings, sharp teeth, sharp claws, four fingers, tall build
Focus: Strength, Rage
