Aviator

"Within the great Arcana, the affinities of magic are defined — elemental forces that shape the world and determine the powers a mage may wield. These affinities not only grant strength, but also reveal vulnerabilities, as every element has its counter. In battle, knowing an opponent’s affinity can mean the difference between victory and defeat. The Aviator takes this truth further than any other. Through arcane manipulation, they alter affinities mid-combat, twisting elemental alignments and forcing enemies into weakness. Where others adapt to the flow of magic, the Aviator rewrites it, turning the battlefield into an aerial chessboard where every piece moves to their will."

The Aviator is a tactical support mage that specializes in changing or granting elemental affinity-based weaknesses to enemies, or affinity-based invulnerabilities to allies. This can help negate any enemy elemental invulnerabilities, or create weaknesses to certain affinities, a strategy that can help if a very elemental based class is present in the party. They have also mastered the art of flight, hovering in the air and flying to unreachable places in order to remain safe and give most enemies disadvantage on reach, as well as making it impossible for melee attackers to strike them.

Abilities:

Arcane Flight – You initiate a constant flight, moving in the air, and hovering while it isn't your turn. This can only be broken if your become Dazed. +10ft range while flying.

Elemental Aura – You cast an elemental aura on a creature or object. This aura will determine that creature or object's weakness and invulnerability for the next 3 turns. For example, a Fire aura will start a weakness to Ice but an invulnerability to Fire. Auras can be cast on objects to instead apply that affinity to them, like a Fire aura on a wine barrel to cause it to explode, or an ice aura on a water-based summon to cause it to freeze. You may maintain up to 2 Auras simultaneously at first, and more as you level up.

Jetstream Rush – In flight, you quickly barrel forwards in a 10ft line, pushing everyone in the way away.

Aura Bloom – You cast a spell on a character with an aura to extend the aura to any creature in a medium radius but only for 1-2 turns. These do not count for your Aura max.

Rainbow Aura – You cast a versatile Aura onto a character for 1-2 turns. This aura will decide it's invulnerability based on the next spell that is used against this character.

Elemental Synergy – You extend the life of a specific creature's existing Aura. Any spell of the same aura affinity used against this character will now heal them instead of negate it.

Ultimate Ability – Atmosphere Shift – For 3 turns, you create a battlefield-wide wave that instills an aura into all. Based on the chosen affinity, all allies will gain resistance to the afiinity, and all enemies will gain weakness to it. Any environmental object with a pre-existing weakness to this affinity will trigger, like water freezing if it's ice, or electronics busting if it's lightning.

Type: Magic Support

Weapon/Tool: Aviator Goggles

Origin: Chronosia