Alchemist

"A battlefield potion master, the Alchemist is a resourceful supporter that crafts volatile concoctions, quick-mix elixirs, and brewed vials on the fly. They require only half the normal ingredients, and thrive on carrying an arsenal of brews to heal, enhance, or harm — for themselves or their allies. The Alchemist blends support, disruption, and area control through chemistry, not sorcery."

An Alchemist is a support class specializing in crafting potions and elixirs out of alchemical ingredients. Although anyone in a party can craft potions, an Alchemist can do so at half the usual requirements, while rolling a chance to buff the potion either slightly or averagely. An alchemist can craft potions mid-battle, taking one turn from them, and is able to throw potions to allies, allowing them to use the potion as a bonus action.

Abilities:

Combat Mixture – You craft a very simple instant potion using a bonus action, allowing you to use it or throw it in the same action. This requires the full use of ingredients for said potion instead of half.

Field Recycle – You use an action point to activate Field Recycle, allowing your next potion use to create a duplicate of the potion used, so long as it is not Epic or Legendary. During this turn, all potions not Epic or Legendary are able to be used or tossed as a bonus action. Duplicated potions cannot be duplicated again until long rest.

Chain Reaction (Reaction) - If a thrown potion affects 2 or more allies or 2 or more enemies, you may trigger a reaction that grants an extra action point.

Ultimate Ability – Transmutation Surge – You craft a giant magical potion of unstable aether, allowing you to think of any potion you own and conjure it's effects upon the giant potion's magical liquid. For the next 3 turns, you may use two action points each turn to grant any potion effect of any potion you currently own free of charge, on allies or enemies alike.

Type: Ranged Support

Weapon/Tool: Potion Belt

Origin: Carow, Natura

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