Acrobat

"Through the shadowed rooftops of darkened cities and winding villages, unseen eyes watch from above—silently observing, tracking, and waiting for the perfect moment to vanish into the night. These are the Acrobats, masters of dexterity and balance, whose unmatched agility allows them to move undetected across even the most treacherous terrain. Leaping between rooftops, scaling walls with ease, and blending into the folds of shadow, they have played a vital role in espionage and covert operations throughout history. Whether gathering intelligence, delivering critical messages, or escaping unseen from peril, Acrobats are the elusive ghosts of the skyline—always there, yet never within reach." 

 

 

 

The Acrobat is a fast, agile martial class focused on relentless movement, aerial control, and precision strikes that emphasize positioning over raw damage. By chaining jumps and flips, the Acrobat controls the battlefield, pushing enemies just far enough to disrupt formations or prevent attacks. Their signature attacks involve low-damage, high-control kicks that always displace targets. The Acrobat has raised movement speed, can jump twice per turn and has raised jump range. They can never be knocked prone, take halved fall damage, and roll Push with Dexterity instead of Athletics. 

 

 

 

Abilities

 

Evasive Step (Reaction) - If attacked, you may trigger this reaction, allowing you to jump anywhere you can reach after taking damage. 

 

Displacement Kick – As your main attack, you kick an enemy, forcing them to be pushed slightly back with no save. 

 

Vault Strike  - If you exhaust all of your movement speed, then attack an enemy, you unlock a jump that automatically attacks anyone in the landing zone's immediate vicinity. 

 

Rebound Combo – If you push an enemy into a wall or other surface, they will rebound back to you and get kicked again, dealing critical damage. 

 

Feather Agility (Passive) - You automatically nullify any consequence from walking on unstable surfaces like rope and narrow ledges, or ice, etc. 

 

Ultimate Ability – Tornado Rush – You enter a state that triples your movement speed, allowing you to jump as many times within your movement speed, and kicking any creature you move by after a failed Dexterity check. 

Type: Melee DPS

Weapon/Tool: Unarmed

Origin: Gardenia

Children