Abysscaller

"The Abysscaller is a deep-sea pact warrior who has formed an unholy bond with abyssal krakens. Through this connection, the Abysscaller can summon tentacles from the deep, commanding them to attack, restrain, fling objects, or interact with electrified terrain. Wielding a ceremonial trident, best thrown rather than stabbed, they are a battlefield manipulator who blends reach, utility, and eldritch storm synergy."

The Abysscaller's main weapon is their ability to summon tentacles. Although their Trident is useful, it deals minimal damage naturally, and is best used to throw to areas you want to teleport to.

Abilities:

Tentacle of the Abyss – You summon a tentacle from the abyss that will be granted it's own turn. Based on your level, a number of max tentacles can be summoned at a time, starting at 2 and rising up to 5. Tentacles can Grab, restraining an enemy, throw an enemy or object, strike an enemy or be put in a defensive stance that intercepts ranged attacks in a medium radius around it.

Electrocharged Conduit (Passive) - Tentacles are immune to lightning. If summoned on a lightning affected ground, tentacles will be granted Electric and deal electric damage to any it touches for the entirety of it's presence.

Trident of the Abyss – You throw your trident, unlocking a bonus action that allows you to teleport to it with a chance of emerging with a small shockwave of lightning and water. If the trident is thrown at an existing tentacle, it will throw you at it's last attacked enemy despite how far said enemy is.

Deep Sense – You summon a momentary array of tentacles from any non-shallow body of water that will attack enemies in a nearby medium radius before dissapearing.

Surging Pull – If your trident is anywhere on the battlefield, you use Surging Pull to pull it back to you while pulling any enemies in a large radius 10ft towards you. If any enemy comes into contact with a tentacle while being pulled, they will be grabbed and slammed into the ground by said tentacle.

Ultimate Ability – Call of the Deep – You summon five tentacles from a large rift beneath yourself. One tentacle carries you above ground, making you imppossible to hit with melee attacks and hard to hit with ranged attacks. During your turns, you may throw the Trident and it will automatically Surge Pull as you throw it. The rest of the summoned tentacles will have several turns.

Type: Magic DPS

Weapon/Tool: Trident of the Abyss

Origin: Varied

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