Fri, Nov 19th 2021 01:18   Edited on Sat, Nov 20th 2021 01:36

Am I harboring a felon?

After finding out that there was no danger, and we could just casually walk out of the Jedi (it must have been something Jedi related - all of the weird stuff in the universe is Jedi!) underground. I check with Spook to see if she has managed to get the shields repaired and if there is anything major that has to be dealt with sooner rather than later. She just keeps insisting that we should go check the wreckage first. Spook is positive that there will be something worth saving - even if it is just a panel with "Swordfish" for our target range.   We get back to town late and discover a message from Davish. It seems that our trusty Kylo Star is no longer ours. Spook begins beeping and talking very fast as she hears that, and she is extremely insistent that we go IMMEDIATELY to retrieve her stuff from the ship before we do anything else. Now I understand that Spook has her own way of making a few bucks here and there, but how important can a spare jet pack and maybe an arm change be? Anyway, I head over there first to keep her calm since she has certainly earned this treat after saving my bacon in that last dogfight. Really a smart trick to turn the shields off to get rid of the tractor beam lock - too bad it took a while to get them back up!! All's well that ends well. We get to the Kylo Star and Spook heads to one of the cargo areas. I shrug and head to my own little bunk. I don't carry much with me, but there are a few mementos that I would prefer to not lose. I wander back outside to see Spook running in and out of the ship and stockpiling a HUGE amount of engine parts, spare tools, droid arms, and other things that I don't have a name for. Seeing that she is so busy still (where did she get the stuff??? The money to get that much stuff??? Or did she steal some of it?? Do I harbor a felon (well, a bigger felon) at my bosom??), I wander back inside to check So'Zen's quarters. I don't imagine there will be much - all that Jedi way of the force thing - but since he is not really himself right now, it would be the polite thing to do. Also, if I was buying the ship I wouldn't want a lot of junk left that I have to throw away.   After I see that Spook appears to be done with amassing her loot that she had hidden all over the ship, I finish reading Davish's message and see that we are not homeless. Our new ship is called the Night Sparrow. We rent a repulsor sled to move her stuff and go check to see where it is docked. We find it listed on the dockyard list and head over to check it out. WOW!! Not really the prettiest ship I have ever seen - especially given our latest endeavors, but she speaks to me. I think she will make a delightful home. Spook and I head inside to snag bunk space and settle in. Since I do not have a clue what type of space would appeal to So'Zen, I leave his case of miscellaneous items in the cargo bay. Spook starts making incredibly happy and excited beeps and trills. She apparently senses some hidden cargo spaces, and she lays claim to one of them and starts to store her stockpile. If it is out of the way, who am I to argue?   There is a suitable place to dock my X-Wing and I remind Spook to move it over later after she is finished moving in - not necessarily docked on the ship, but in our bay and close in case I need it in a hurry. I head on up the stairs to see if I can find a good place that will be close to my X-Wing, have a good spot for Spook to charge, and decently close to the galley. Then I settle in and catch up on sleep, reading some trashy novels, and eating. Time to recharge my batteries and do some primping. I am not showing my best Medusa side after the last few months of running, hiding, dodging, and shooting - not necessarily in that order.
Search Roll | 1d6+3d6
20
Sat, Nov 20th 2021 01:21

You land in the desert near the wreckage. It was easy to spot. Between the power of the explosion and his velocity at the time, pieces of the former starfighter are scattered in a wide path. Debris lay scattered on the desert sand for several kilometers.
 
Among the wreckage you do find part of a canteen, a HUSH-98 Comlink, a damaged ID card, and an encrypted deed to a Mouse Droid named ‘Bunny’.
 
The ID card belongs to a “Tleilaxian Mentat” named B’terf Ingers.
Sat, Nov 20th 2021 01:23

She probably thinks she’s harboring a felon.
 
That’s not true! I’m nothing of the kind. Just because I’m following the Pirate Rules of Acquisition doesn’t mean I’m doing anything wrong. But the Captain-Mistress looked a little pained at my inventory…
 
But… but! It isn’t my fault that Article 2, Section 2, Paragraph 1… “whoever spotted the merchant hauler first gets to choose the best cargo first”… keeps coming up. Besides, it’s been Article 1, Section 3 all the way … “never spend more for an acquisition than you have to”.
 
I mean, really. Nar Shaddaa practically runs off that one! Well, and Article 1, Section 1… “trading for products fair and square means the seller gets to do as they like… like reselling at a profit”.
 
After all, doesn’t everyone know the Pirate Rules of Acquisition? There’s a flimsie book on the holonet and everything.
 
But, anyway, as per the “sharing of the spoils”, my Captain-Mistress agreed that we check the wreckage of her kill. I have to remember to paint a new marker on the X-Wing. That pilot she brought down was good! Not as good as my Captain-Mistress but he was almost worthy.
 
It was a bit depressing when we got to the wreckage. Captain-Mistress did her usual excellent work of blowing the assassin to bits. Tiny, Tiny, bits. But, I didn’t let that deter me! I dug in searching the wreckage for something useful.
Search ( Default to Perception ) Roll | 1d6!
6
Re-rolling the wild die

Search ( Default to Perception ) Roll + previous roll | 1d6+6
9

Sat, Nov 20th 2021 01:24
Sat, Nov 20th 2021 01:36

You set your sights on the far side of the debris field, with you taking one side while Captain Kolene takes the other. The explosion was thorough. Much of the ship is no larger than a humanoid’s hand.
 
Still, you continue your meticulous search, convinced there is something of value. You can feel it in your processors.
 
After several hours of searching, in the hot sun beating down on your chromed frame, you stumble across success! In a battered strong box that survived the explosion, you find a soot-stained receipt from a pawnbroker in the Undercity. The Chalcedonian shadow port that had been destroyed and buried some months before.
 
The pawnbroker’s name on the ticket is ‘Zal Ston’, owner of the Caf and Ammo Cafe and Curio Shop.